activity
20202026
most citedPhoto-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Cameras

6 citations · 15 across the 14 of their papers we have counts for

collaborators

14 papers

cs.CV2026

NemoSplat: Feed-Forward 4D Gaussian Splatting for Media-Aware Underwater Reconstruction

Xiaopeng Guo, Wai Chung Tse, Yipeng Zhu +3

Reconstructing photorealistic scenes in unconstrained underwater environments remains challenging due to severe media-induced light scattering and unpredictable dynamic objects. Re…

cs.RO2026

APVI-SLAM: Real-Time Acoustic-Pressure-Visual-Inertial Localization and Photorealistic Mapping System in Complex Underwater Environment

Hanwen Zhang, Yipeng Zhu, Xiaopeng Guo +2

Extreme subsea environments often cause severe feature de-gradation and estimator divergence in underwater visual-inertial SLAM. Although sensors like Doppler Velocity Logs (DVL) a…

cs.CV2026

UniTriSplat: A Unified 3D Gaussian Splatting Framework with Uniform Spherical Rasterization for Universal Cameras

Yipeng Zhu, Huajian Huang, Tristan Braud +1

Existing 3D Gaussian Splatting (3DGS) frameworks rely on camera-specific rasterization, suffering from inconsistent solid-angle sampling and degraded performance across heterogeneo…

cs.CV2026

360DVO: Deep Visual Odometry for Monocular 360-Degree Camera

Xiaopeng Guo, Yinzhe Xu, Huajian Huang +1

Monocular omnidirectional visual odometry (OVO) systems leverage 360-degree cameras to overcome field-of-view limitations of perspective VO systems. However, existing methods, reli…

cs.CV2025

SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting

Huajian Huang, Yingshu Chen, Longwei Li +4

360-degree cameras streamline data collection for radiance field 3D reconstruction by capturing comprehensive scene data. However, traditional radiance field methods do not address…

cs.CV2024★ 6 cited

Localized Gaussian Splatting Editing with Contextual Awareness

Hanyuan Xiao, Yingshu Chen, Huajian Huang +4

Recent text-guided generation of individual 3D object has achieved great success using diffusion priors. However, these methods are not suitable for object insertion and replacemen…