6 citations · 15 across the 14 of their papers we have counts for
14 papers
NemoSplat: Feed-Forward 4D Gaussian Splatting for Media-Aware Underwater Reconstruction
Xiaopeng Guo, Wai Chung Tse, Yipeng Zhu +3
Reconstructing photorealistic scenes in unconstrained underwater environments remains challenging due to severe media-induced light scattering and unpredictable dynamic objects. Re…
APVI-SLAM: Real-Time Acoustic-Pressure-Visual-Inertial Localization and Photorealistic Mapping System in Complex Underwater Environment
Hanwen Zhang, Yipeng Zhu, Xiaopeng Guo +2
Extreme subsea environments often cause severe feature de-gradation and estimator divergence in underwater visual-inertial SLAM. Although sensors like Doppler Velocity Logs (DVL) a…
UniTriSplat: A Unified 3D Gaussian Splatting Framework with Uniform Spherical Rasterization for Universal Cameras
Yipeng Zhu, Huajian Huang, Tristan Braud +1
Existing 3D Gaussian Splatting (3DGS) frameworks rely on camera-specific rasterization, suffering from inconsistent solid-angle sampling and degraded performance across heterogeneo…
360DVO: Deep Visual Odometry for Monocular 360-Degree Camera
Xiaopeng Guo, Yinzhe Xu, Huajian Huang +1
Monocular omnidirectional visual odometry (OVO) systems leverage 360-degree cameras to overcome field-of-view limitations of perspective VO systems. However, existing methods, reli…
SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting
Huajian Huang, Yingshu Chen, Longwei Li +4
360-degree cameras streamline data collection for radiance field 3D reconstruction by capturing comprehensive scene data. However, traditional radiance field methods do not address…
Localized Gaussian Splatting Editing with Contextual Awareness
Hanyuan Xiao, Yingshu Chen, Huajian Huang +4
Recent text-guided generation of individual 3D object has achieved great success using diffusion priors. However, these methods are not suitable for object insertion and replacemen…