activity
20182025
most citedReinforcement Learning with External Knowledge by using Logical Neural Networks

8 citations · 16 across the 14 of their papers we have counts for

collaborators

15 papers

cs.SE2025

GenAIOps for GenAI Model-Agility

Ken Ueno, Makoto Kogo, Hiromi Kawatsu +2

AI-agility, with which an organization can be quickly adapted to its business priorities, is desired even for the development and operations of generative AI (GenAI) applications.…

cs.CL2023

Matching of Descriptive Labels to Glossary Descriptions

Toshihiro Takahashi, Takaaki Tateishi, Michiaki Tatsubori

Semantic text similarity plays an important role in software engineering tasks in which engineers are requested to clarify the semantics of descriptive labels (e.g., business terms…

cs.CL2023

Learning Symbolic Rules over Abstract Meaning Representations for Textual Reinforcement Learning

Subhajit Chaudhury, Sarathkrishna Swaminathan, Daiki Kimura +8

Text-based reinforcement learning agents have predominantly been neural network-based models with embeddings-based representation, learning uninterpretable policies that often do n…

cs.CL2023★ 1 cited

Utterance Classification with Logical Neural Network: Explainable AI for Mental Disorder Diagnosis

Yeldar Toleubay, Don Joven Agravante, Daiki Kimura +3

In response to the global challenge of mental health problems, we proposes a Logical Neural Network (LNN) based Neuro-Symbolic AI method for the diagnosis of mental disorders. Due…

cs.CL2022

DiffG-RL: Leveraging Difference between State and Common Sense

Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori

Taking into account background knowledge as the context has always been an important part of solving tasks that involve natural language. One representative example of such tasks i…

cs.CV2022★ 2 cited

Commonsense Knowledge from Scene Graphs for Textual Environments

Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori

Text-based games are becoming commonly used in reinforcement learning as real-world simulation environments. They are usually imperfect information games, and their interactions ar…