activity
20182025
most citedReinforcement Learning Testbed for Power-Consumption Optimization

13 citations · 29 across the 16 of their papers we have counts for

collaborators

16 papers

cs.SE2025

GenAIOps for GenAI Model-Agility

Ken Ueno, Makoto Kogo, Hiromi Kawatsu +2

AI-agility, with which an organization can be quickly adapted to its business priorities, is desired even for the development and operations of generative AI (GenAI) applications.…

cs.CL2023

Matching of Descriptive Labels to Glossary Descriptions

Toshihiro Takahashi, Takaaki Tateishi, Michiaki Tatsubori

Semantic text similarity plays an important role in software engineering tasks in which engineers are requested to clarify the semantics of descriptive labels (e.g., business terms…

cs.CL2023

Learning Symbolic Rules over Abstract Meaning Representations for Textual Reinforcement Learning

Subhajit Chaudhury, Sarathkrishna Swaminathan, Daiki Kimura +8

Text-based reinforcement learning agents have predominantly been neural network-based models with embeddings-based representation, learning uninterpretable policies that often do n…

cs.CL2023★ 1 cited

Utterance Classification with Logical Neural Network: Explainable AI for Mental Disorder Diagnosis

Yeldar Toleubay, Don Joven Agravante, Daiki Kimura +3

In response to the global challenge of mental health problems, we proposes a Logical Neural Network (LNN) based Neuro-Symbolic AI method for the diagnosis of mental disorders. Due…

cs.CL2022

DiffG-RL: Leveraging Difference between State and Common Sense

Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori

Taking into account background knowledge as the context has always been an important part of solving tasks that involve natural language. One representative example of such tasks i…

cs.CV2022★ 2 cited

Commonsense Knowledge from Scene Graphs for Textual Environments

Tsunehiko Tanaka, Daiki Kimura, Michiaki Tatsubori

Text-based games are becoming commonly used in reinforcement learning as real-world simulation environments. They are usually imperfect information games, and their interactions ar…

cs.CV2022★ 1 cited

Deep Temporal Interpolation of Radar-based Precipitation

Michiaki Tatsubori, Takao Moriyama, Tatsuya Ishikawa +5

When providing the boundary conditions for hydrological flood models and estimating the associated risk, interpolating precipitation at very high temporal resolutions (e.g. 5 minut…

cs.AI2021

LOA: Logical Optimal Actions for Text-based Interaction Games

Daiki Kimura, Subhajit Chaudhury, Masaki Ono +6

We present Logical Optimal Actions (LOA), an action decision architecture of reinforcement learning applications with a neuro-symbolic framework which is a combination of neural ne…

cs.AI2021★ 1 cited

Neuro-Symbolic Reinforcement Learning with First-Order Logic

Daiki Kimura, Masaki Ono, Subhajit Chaudhury +6

Deep reinforcement learning (RL) methods often require many trials before convergence, and no direct interpretability of trained policies is provided. In order to achieve fast conv…

cs.LG2021★ 1 cited

Online Adaptation of Parameters using GRU-based Neural Network with BO for Accurate Driving Model

Zhanhong Yang, Satoshi Masuda, Michiaki Tatsubori

Testing self-driving cars in different areas requires surrounding cars with accordingly different driving styles such as aggressive or conservative styles. A method of numerically…

cs.AI2021★ 8 cited

Reinforcement Learning with External Knowledge by using Logical Neural Networks

Daiki Kimura, Subhajit Chaudhury, Akifumi Wachi +4

Conventional deep reinforcement learning methods are sample-inefficient and usually require a large number of training trials before convergence. Since such methods operate on an u…

cs.LG2020★ 1 cited

VisualHints: A Visual-Lingual Environment for Multimodal Reinforcement Learning

Thomas Carta, Subhajit Chaudhury, Kartik Talamadupula +1

We present VisualHints, a novel environment for multimodal reinforcement learning (RL) involving text-based interactions along with visual hints (obtained from the environment). Re…

cs.LG2020★ 1 cited

Bootstrapped Q-learning with Context Relevant Observation Pruning to Generalize in Text-based Games

Subhajit Chaudhury, Daiki Kimura, Kartik Talamadupula +3

We show that Reinforcement Learning (RL) methods for solving Text-Based Games (TBGs) often fail to generalize on unseen games, especially in small data regimes. To address this iss…

cs.AI2019

Design and Implementation of Linked Planning Domain Definition Language

Michiaki Tatsubori, Asim Munawar, Takao Moriyama

Planning is a critical component of any artificial intelligence system that concerns the realization of strategies or action sequences typically for intelligent agents and autonomo…

eess.SY2018★ 13 cited

Reinforcement Learning Testbed for Power-Consumption Optimization

Takao Moriyama, Giovanni De Magistris, Michiaki Tatsubori +3

Common approaches to control a data-center cooling system rely on approximated system/environment models that are built upon the knowledge of mechanical cooling and electrical and…

cs.RO2018

MaestROB: A Robotics Framework for Integrated Orchestration of Low-Level Control and High-Level Reasoning

Asim Munawar, Giovanni De Magistris, Tu-Hoa Pham +5

This paper describes a framework called MaestROB. It is designed to make the robots perform complex tasks with high precision by simple high-level instructions given by natural lan…