From the 1 of 10 linked papers with an AI index.
10 papers
ArtiMo: Agent-Driven Articulated Mesh Animation
Chunyu Zou, Peng Dai, Yi-Hua Huang +4
Animating articulated 3D meshes via text requires satisfying strict kinematic constraints, modeling causal interactions between parts, and achieving instruction fidelity. Due to th…
FoundationGeo: Learning Spatial Pixel-Wise Fields for Monocular Metric Geometry
Muxin Liu, Xiaoyang Lyu, Tianhe Ren +7
FoundationGeo is a two‑stage framework that first learns an affine‑invariant geometry model from a large multi‑domain dataset, then refines metric depth using lightweight pixel‑wis…
S^2VG: 3D Stereoscopic and Spatial Video Generation via Denoising Frame Matrix
Peng Dai, Feitong Tan, Qiangeng Xu +6
While video generation models excel at producing high-quality monocular videos, generating 3D stereoscopic and spatial videos for immersive applications remains an underexplored ch…
Stabilizing Streaming Video Geometry via Dynamic Feature Normalization
Xiaoyang Lyu, Muxin Liu, Xiaoshan Wu +5
Consistent 3D geometry estimation from streaming RGB input is crucial for real-world applications such as autonomous driving, embodied AI, and large-scale reconstruction. While mod…
Controllable Video Object Insertion via Multi-View Priors
Qi Xia, Xia Qi, Peishan Cong +4
Video object insertion places a user-specified object in an existing dynamic scene. Existing methods typically condition generation on text or a single reference image. Consequentl…
AniGen: Unified Fields for Animatable 3D Asset Generation
Yi-Hua Huang, Zi-Xin Zou, Yuting He +6
Animatable 3D assets, defined as geometry equipped with an articulated skeleton and skinning weights, are fundamental to interactive graphics, embodied agents, and animation produc…