activity
20192026
most citedDesign and Implementation of TAG: A Tabletop Games Framework

4 citations · 9 across the 9 of their papers we have counts for

collaborators

11 papers

cs.CL2026

Toxicity in Twitch Chats: An LLM-Based Analysis Across Gaming Communities

Ronja Fuchs, Florian Rupp, Timo Bertram +2

Toxicity in online gaming communities remains a persistent challenge, manifesting across genres, platforms, and player interactions. While much research is focused on in-game toxic…

cs.AI2024

From Code to Play: Benchmarking Program Search for Games Using Large Language Models

Manuel Eberhardinger, James Goodman, Alexander Dockhorn +5

Large language models (LLMs) have shown impressive capabilities in generating program code, opening exciting opportunities for applying program synthesis to games. In this work, we…

cs.AI2024★ 1 cited

Strategy Game-Playing with Size-Constrained State Abstraction

Linjie Xu, Diego Perez-Liebana, Alexander Dockhorn

Playing strategy games is a challenging problem for artificial intelligence (AI). One of the major challenges is the large search space due to a diverse set of game components. In…

cs.LG2024

Higher Replay Ratio Empowers Sample-Efficient Multi-Agent Reinforcement Learning

Linjie Xu, Zichuan Liu, Alexander Dockhorn +4

One of the notorious issues for Reinforcement Learning (RL) is poor sample efficiency. Compared to single agent RL, the sample efficiency for Multi-Agent Reinforcement Learning (MA…

cs.AI2022

Elastic Monte Carlo Tree Search with State Abstraction for Strategy Game Playing

Linjie Xu, Jorge Hurtado-Grueso, Dominic Jeurissen +2

Strategy video games challenge AI agents with their combinatorial search space caused by complex game elements. State abstraction is a popular technique that reduces the state spac…

cs.AI2021

Portfolio Search and Optimization for General Strategy Game-Playing

Alexander Dockhorn, Jorge Hurtado-Grueso, Dominik Jeurissen +2

Portfolio methods represent a simple but efficient type of action abstraction which has shown to improve the performance of search-based agents in a range of strategy games. We fir…

cs.AI2021

Generating Diverse and Competitive Play-Styles for Strategy Games

Diego Perez-Liebana, Cristina Guerrero-Romero, Alexander Dockhorn +3

Designing agents that are able to achieve different play-styles while maintaining a competitive level of play is a difficult task, especially for games for which the research commu…

cs.AI2020★ 4 cited

Design and Implementation of TAG: A Tabletop Games Framework

Raluca D. Gaina, Martin Balla, Alexander Dockhorn +2

This document describes the design and implementation of the Tabletop Games framework (TAG), a Java-based benchmark for developing modern board games for AI research. TAG provides…

cs.AI2020★ 4 cited

The Design Of "Stratega": A General Strategy Games Framework

Diego Perez-Liebana, Alexander Dockhorn, Jorge Hurtado Grueso +1

Stratega, a general strategy games framework, has been designed to foster research on computational intelligence for strategy games. In contrast to other strategy game frameworks,…

cs.AI2019

Learning Local Forward Models on Unforgiving Games

Alexander Dockhorn, Simon M. Lucas, Vanessa Volz +3

This paper examines learning approaches for forward models based on local cell transition functions. We provide a formal definition of local forward models for which we propose two…

cs.AI2019

A Local Approach to Forward Model Learning: Results on the Game of Life Game

Simon M. Lucas, Alexander Dockhorn, Vanessa Volz +6

This paper investigates the effect of learning a forward model on the performance of a statistical forward planning agent. We transform Conway's Game of Life simulation into a sing…