activity
20202026
most citedDesign and Implementation of TAG: A Tabletop Games Framework

4 citations · 4 across the 5 of their papers we have counts for

collaborators

6 papers

cs.MA2026

Tiny Moves: Game-based Hypothesis Refinement

Agnieszka Dobrowolska, Rogier Hintzen, Martin Balla +6

Most machine learning approaches to scientific discovery frame hypotheses as end-to-end predictions, obscuring the incremental structure of scientific reasoning. We propose The Hyp…

cs.AI2024

PyTAG: Tabletop Games for Multi-Agent Reinforcement Learning

Martin Balla, George E. M. Long, James Goodman +2

Modern Tabletop Games present various interesting challenges for Multi-agent Reinforcement Learning. In this paper, we introduce PyTAG, a new framework that supports interacting wi…

cs.AI2023

PyTAG: Challenges and Opportunities for Reinforcement Learning in Tabletop Games

Martin Balla, George E. M. Long, Dominik Jeurissen +3

In recent years, Game AI research has made important breakthroughs using Reinforcement Learning (RL). Despite this, RL for modern tabletop games has gained little to no attention,…

cs.AI2022

Task Relabelling for Multi-task Transfer using Successor Features

Martin Balla, Diego Perez-Liebana

Deep Reinforcement Learning has been very successful recently with various works on complex domains. Most works are concerned with learning a single policy that solves the target t…

cs.AI2020★ 4 cited

Design and Implementation of TAG: A Tabletop Games Framework

Raluca D. Gaina, Martin Balla, Alexander Dockhorn +2

This document describes the design and implementation of the Tabletop Games framework (TAG), a Java-based benchmark for developing modern board games for AI research. TAG provides…

cs.AI2020

Evaluating Generalisation in General Video Game Playing

Martin Balla, Simon M. Lucas, Diego Perez-Liebana

The General Video Game Artificial Intelligence (GVGAI) competition has been running for several years with various tracks. This paper focuses on the challenge of the GVGAI learning…