◍wovepaper
SearchResearchersInstitutions
Sign in
researcher

J. Goodman

10 papers hereh-index 6175 citations25 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • sole author1
  • first author5
  • middle author4

Across the 10 of 10 papers where every author was matched, so the position is known.

fields
  • cs.AI10
same name
  • J. Goodman — 244 papers, h 84
  • J. Goodman — 69 papers, h 55
  • J. Goodman — 17 papers, h 10
  • J. Goodman — 16 papers, h 5
  • J. Goodman — 12 papers, h 6
  • J. Goodman — 11 papers, h 31

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

activity
20192025
most citedRe-determinizing Information Set Monte Carlo Tree Search in Hanabi

10 citations · 20 across the 9 of their papers we have counts for

collaborators
Showing 2020Show all

4 papers · 1 filter

cs.AI2020★ 5 cited

AI and Wargaming

James Goodman, Sebastian Risi, Simon Lucas

Recent progress in Game AI has demonstrated that given enough data from human gameplay, or experience gained via simulations, machines can rival or surpass the most skilled human p…

cs.AI2020

Does it matter how well I know what you're thinking? Opponent Modelling in an RTS game

James Goodman, Simon Lucas

Opponent Modelling tries to predict the future actions of opponents, and is required to perform well in multi-player games. There is a deep literature on learning an opponent model…

cs.AI2020

Metagame Autobalancing for Competitive Multiplayer Games

Daniel Hernandez, Charles Takashi Toyin Gbadamosi, James Goodman +1

Automated game balancing has often focused on single-agent scenarios. In this paper we present a tool for balancing multi-player games during game design. Our approach requires a d…

cs.AI2020

Weighting NTBEA for Game AI Optimisation

James Goodman, Simon Lucas

The N-Tuple Bandit Evolutionary Algorithm (NTBEA) has proven very effective in optimising algorithm parameters in Game AI. A potential weakness is the use of a simple average of al…

◍wovepaper

Papers, researchers and institutions, woven together.

Explore
  • Search
  • Researchers
  • Institutions
Account
  • Library
  • Chat
Data
  • arXiv.org
  • Semantic Scholar
  • OpenAlex
  • Latest RSS
AboutContactPrivacyDevelopersllms.txtopenapi.json
Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.