2 papers
cs.RO2025
GARAD-SLAM: 3D GAussian splatting for Real-time Anti Dynamic SLAM
Mingrui Li, Weijian Chen, Na Cheng +3
The 3D Gaussian Splatting (3DGS)-based SLAM system has garnered widespread attention due to its excellent performance in real-time high-fidelity rendering. However, in real-world e…
cs.CV2024
SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM
Mingrui Li, Shuhong Liu, Heng Zhou +4
We present SGS-SLAM, the first semantic visual SLAM system based on Gaussian Splatting. It incorporates appearance, geometry, and semantic features through multi-channel optimizati…