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Michael J. Coulombe

4 papers hereh-index 446 citations17 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author1
  • middle author3

Across the 4 of 4 papers where every author was matched, so the position is known.

fields
  • cs.CC4

identity via Semantic Scholar / OpenAlex

collaborators

4 papers

cs.CC2022

Characterizing the Decidability of Finite State Automata Team Games with Communication

Michael Coulombe, Jayson Lynch

In this paper we define a new model of limited communication for multiplayer team games of imperfect information. We prove that the Team DFA Game and Team Formula Game, which have…

cs.CC2022

The Legend of Zelda: The Complexity of Mechanics

Jeffrey Bosboom, Josh Brunner, Michael Coulombe +4

We analyze some of the many game mechanics available to Link in the classic Legend of Zelda series of video games. In each case, we prove that the generalized game with that mechan…

cs.CC2020

Tetris is NP-hard even with O(1) rows or columns

Sualeh Asif, Michael Coulombe, Erik D. Demaine +4

We prove that the classic falling-block video game Tetris (both survival and board clearing) remains NP-complete even when restricted to 8 columns, or to 4 rows, settling open prob…

cs.CC2020

Edge Matching with Inequalities, Triangles, Unknown Shape, and Two Players

Jeffrey Bosboom, Charlotte Chen, Lily Chung +12

We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, prov…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.