6 citations · 7 across the 4 of their papers we have counts for
8 papers
Effectiveness of Social Virtual Reality
Lisa Izzouzi, Anthony Steed
A lot of work in social virtual reality, including our own group's, has focused on effectiveness of specific social behaviours such as eye-gaze, turn taking, gestures and other ver…
Some Lessons Learned Running Virtual Reality Experiments Out of the Laboratory
Anthony Steed, Daniel Archer, Ben Congdon +3
In the past twelve months, our team has had to move rapidly from conducting most of our user experiments in a laboratory setting, to running experiments in the wild away from the l…
What We Measure in Mixed Reality Experiments
Anthony Steed
There are many potential measures that one might use when evaluating mixed-reality experiences. In this position paper I will argue that there are various stances to take for evalu…
Real-time Collaboration Between Mixed Reality Users in Geo-referenced Virtual Environment
Shubham Singh, Zengou Ma, Daniele Giunchi +1
Collaboration using mixed reality technology is an active area of research, where significant research is done to virtually bridge physical distances. There exist a diverse set of…
Docking Haptics: Extending the Reach of Haptics by Dynamic Combinations of Grounded and Worn Devices
Anthony Steed, Sebastian Friston, Vijay Pawar +1
Grounded haptic devices can provide a variety of forces but have limited working volumes. Wearable haptic devices operate over a large volume but are relatively restricted in the t…
Mixing realities for sketch retrieval in Virtual Reality
Daniele Giunchi, Stuart james, Donald Degraen +1
Drawing tools for Virtual Reality (VR) enable users to model 3D designs from within the virtual environment itself. These tools employ sketching and sculpting techniques known from…