activity
20182021
most citedUbiq: A System to Build Flexible Social Virtual Reality Experiences

80 citations · 204 across the 12 of their papers we have counts for

collaborators

14 papers

cs.HC2021★ 80 cited

Ubiq: A System to Build Flexible Social Virtual Reality Experiences

Sebastian Friston, Ben Congdon, David Swapp +6

While they have long been a subject of academic study, social virtual reality (SVR) systems are now attracting increasingly large audiences on current consumer virtual reality syst…

cs.GR2021★ 10 cited

Metameric Varifocal Holography

David R. Walton, Koray Kavaklı, Rafael Kuffner dos Anjos +6

Computer-Generated Holography (CGH) offers the potential for genuine, high-quality three-dimensional visuals. However, fulfilling this potential remains a practical challenge due t…

cs.HC2021

Telelife: The Future of Remote Living

Jason Orlosky, Misha Sra, Kenan Bektaş +7

In recent years, everyday activities such as work and socialization have steadily shifted to more remote and virtual settings. With the COVID-19 pandemic, the switch from physical…

cs.HC2021★ 28 cited

Directions for 3D User Interface Research from Consumer VR Games

Anthony Steed, Tuukka M. Takala, Daniel Archer +2

With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is no…

cs.CY2021★ 1 cited

A Way to a Universal VR Accessibility Toolkit

Felix J. Thiel, Anthony Steed

Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing number of users. However, the issue of accessibility in VR has been hardly addr…

cs.HC2021

Mixing Modalities of 3D Sketching and Speech for Interactive Model Retrieval in Virtual Reality

Daniele Giunchi, Alejandro Sztrajman, Stuart James +1

Sketch and speech are intuitive interaction methods that convey complementary information and have been independently used for 3D model retrieval in virtual environments. While ske…