80 citations · 204 across the 12 of their papers we have counts for
14 papers
Ubiq: A System to Build Flexible Social Virtual Reality Experiences
Sebastian Friston, Ben Congdon, David Swapp +6
While they have long been a subject of academic study, social virtual reality (SVR) systems are now attracting increasingly large audiences on current consumer virtual reality syst…
Metameric Varifocal Holography
David R. Walton, Koray Kavaklı, Rafael Kuffner dos Anjos +6
Computer-Generated Holography (CGH) offers the potential for genuine, high-quality three-dimensional visuals. However, fulfilling this potential remains a practical challenge due t…
Telelife: The Future of Remote Living
Jason Orlosky, Misha Sra, Kenan Bektaş +7
In recent years, everyday activities such as work and socialization have steadily shifted to more remote and virtual settings. With the COVID-19 pandemic, the switch from physical…
Directions for 3D User Interface Research from Consumer VR Games
Anthony Steed, Tuukka M. Takala, Daniel Archer +2
With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is no…
A Way to a Universal VR Accessibility Toolkit
Felix J. Thiel, Anthony Steed
Virtual Reality (VR) has become more and more popular with dropping prices for systems and a growing number of users. However, the issue of accessibility in VR has been hardly addr…
Mixing Modalities of 3D Sketching and Speech for Interactive Model Retrieval in Virtual Reality
Daniele Giunchi, Alejandro Sztrajman, Stuart James +1
Sketch and speech are intuitive interaction methods that convey complementary information and have been independently used for 3D model retrieval in virtual environments. While ske…