activity
20192023
most citedShared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment

138 citations · 420 across the 5 of their papers we have counts for

collaborators

6 papers

cs.HC2023★ 21 cited

Deimos: A Grammar of Dynamic Embodied Immersive Visualisation Morphs and Transitions

Benjamin Lee, Arvind Satyanarayan, Maxime Cordeil +3

We present Deimos, a grammar for specifying dynamic embodied immersive visualisation morphs and transitions. A morph is a collection of animated transitions that are dynamically ap…

cs.GR2020

Cartographic Relief Shading with Neural Networks

Bernhard Jenny, Magnus Heitzler, Dilpreet Singh +3

Shaded relief is an effective method for visualising terrain on topographic maps, especially when the direction of illumination is adapted locally to emphasise individual terrain f…

cs.HC2020★ 138 cited

Shared Surfaces and Spaces: Collaborative Data Visualisation in a Co-located Immersive Environment

Benjamin Lee, Xiaoyun Hu, Maxime Cordeil +3

Immersive technologies offer new opportunities to support collaborative visual data analysis by providing each collaborator a personal, high-resolution view of a flexible shared vi…

cs.HC2020★ 76 cited

Tilt Map: Interactive Transitions Between Choropleth Map, Prism Map and Bar Chart in Immersive Environments

Yalong Yang, Tim Dwyer, Kim Marriott +2

We introduce Tilt Map, a novel interaction technique for intuitively transitioning between 2D and 3D map visualisations in immersive environments. Our focus is visualising data ass…

cs.HC2019★ 106 cited

Origin-Destination Flow Maps in Immersive Environments

Yalong Yang, Tim Dwyer, Bernhard Jenny +3

Immersive virtual- and augmented-reality headsets can overlay a flat image against any surface or hang virtual objects in the space around the user. The technology is rapidly impro…

cs.HC2019★ 79 cited

Maps and Globes in Virtual Reality

Yalong Yang, Bernhard Jenny, Tim Dwyer +3

This paper explores different ways to render world-wide geographic maps in virtual reality (VR). We compare: (a) a 3D exocentric globe, where the user's viewpoint is outside the gl…