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From the 1 of 5 linked papers with an AI index.

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5 papers

cs.CV2026

You Only Gaussian Once: Controllable 3D Gaussian Splatting for Ultra-Densely Sampled Scenes

Jinrang Jia, Zhenjia Li, Yifeng Shi

The paper introduces YOGO, a deterministic, budget‑aware framework for 3D Gaussian Splatting that controls resource usage and handles multi‑sensor data, and presents Immersion v1.0…

cs.CV2026

Pano2World: End-to-End 3D Generation via Unified Multi-View Sequences

Zhenjia Li, Jinrang Jia, Yifeng Shi

A single panorama captures the full visual sphere from one camera center, yet confines users to looking around in place without enabling true scene exploration. Converting a single…

cs.CV2026

PanoWorld: A Generative Spatial World Model for Consistent Whole-House Panorama Synthesis

Jinrang Jia, Zhenjia Li, Yijiang Hu +1

Generating a consistent whole-house VR tour from a floorplan and style reference requires both photorealistic panoramas and cross-view spatial coherence. Pure 2D generators produce…

cs.CV2025

CRUISE: Cooperative Reconstruction and Editing in V2X Scenarios using Gaussian Splatting

Haoran Xu, Saining Zhang, Peishuo Li +15

Vehicle-to-everything (V2X) communication plays a crucial role in autonomous driving, enabling cooperation between vehicles and infrastructure. While simulation has significantly c…

cs.CV2025

AttentionGS: Towards Initialization-Free 3D Gaussian Splatting via Structural Attention

Ziao Liu, Zhenjia Li, Yifeng Shi +1

3D Gaussian Splatting (3DGS) is a powerful alternative to Neural Radiance Fields (NeRF), excelling in complex scene reconstruction and efficient rendering. However, it relies on hi…