activity
20182021
most citedThe Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement

153 citations · 506 across the 12 of their papers we have counts for

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10 papers · 1 filter

cs.HC2021

The Usability and Trustworthiness of Medical Eye Images

Daniel Diethei, Ashley Colley, Lisa Dannenberg +2

The majority of blindness is preventable, and is located in developing countries. While mHealth applications for retinal imaging in combination with affordable smartphone lens adap…

cs.HC2021★ 82 cited

Creepy Technology: What Is It and How Do You Measure It?

Paweł W. Woźniak, Jakob Karolus, Florian Lang +4

Interactive technologies are getting closer to our bodies and permeate the infrastructure of our homes. While such technologies offer many benefits, they can also cause an initial…

cs.HC2020★ 8 cited

Medical Selfies: Emotional Impacts and Practical Challenges

Daniel Diethei, Ashley Colley, Matilda Kalving +3

Medical images taken with mobile phones by patients, i.e. medical selfies, allow screening, monitoring and diagnosis of skin lesions. While mobile teledermatology can provide good…

cs.HC2020★ 26 cited

Comparing Pedestrian Navigation Methods in Virtual Reality and Real Life

Gian-Luca Savino, Niklas Emanuel, Steven Kowalzik +15

Mobile navigation apps are among the most used mobile applications and are often used as a baseline to evaluate new mobile navigation technologies in field studies. As field studie…

cs.HC2020★ 2 cited

Activity and mood-based routing for autonomous vehicles

Ankit Kariryaa, Tony Veale, Johannes Schöning

A significant amount of our daily lives is dedicated to driving, leading to an unavoidable exposure to driving-related stress. The rise of autonomous vehicles will likely lessen th…

cs.HC2019★ 74 cited

Not at Home on the Range: Peer Production and the Urban/Rural Divide

Isaac Johnson, Allen Yilun Lin, Toby Jia-Jun Li +4

Wikipedia articles about places, OpenStreetMap features, and other forms of peer-produced content have become critical sources of geographic knowledge for humans and intelligent te…

cs.HC2019★ 18 cited

Pharos: improving navigation instructions on smartwatches by including global landmarks

N. Wenig, D. Wenig, S. Ernst +3

Landmark-based navigation systems have proven benefits relative to traditional turn-by-turn systems that use street names and distances. However, one obstacle to the implementation…

cs.HC2019★ 4 cited

Helping Computers Understand Geographically-Bound Activity Restrictions

M. Soll, P. Naumann, J. Schöning +2

The lack of certain types of geographic data prevents the development of location-aware technologies in a number of important domains. One such type of "unmapped" geographic data i…

cs.HC2019★ 40 cited

Improving Interaction with Virtual Globes through Spatial Thinking: Helping Users Ask "Why?"

J. Schöning, B. Hecht, M. Raubal +3

Virtual globes have progressed from little-known technology to broadly popular software in a mere few years. We investigated this phenomenon through a survey and discovered that, w…

cs.HC2019★ 153 cited

The Geography of Pokémon GO: Beneficial and Problematic Effects on Places and Movement

Ashley Colley, Jacob Thebault-Spieker, Allen Yilun Lin +10

The widespread popularity of Pokémon GO presents the first opportunity to observe the geographic effects of location-based gaming at scale. This paper reports the results of a mixe…