2 papers
cs.GR2025
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?
Adam Celarek, George Kopanas, George Drettakis +2
Since its introduction, 3D Gaussian Splatting (3DGS) has become an important reference method for learning 3D representations of a captured scene, allowing real-time novel-view syn…
cs.CV2024
Cinematic Gaussians: Real-Time HDR Radiance Fields with Depth of Field
Chao Wang, Krzysztof Wolski, Bernhard Kerbl +5
Radiance field methods represent the state of the art in reconstructing complex scenes from multi-view photos. However, these reconstructions often suffer from one or both of the f…