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From the 1 of 10 linked papers with an AI index.

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20242026
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10 papers

cs.CV2026

Nexus: Native Mesh Generation with Diffusion

Hanxiao Wang, Ying-Tian Liu, Yuan-Chen Guo +5

The paper introduces Nexus, a diffusion-based approach that generates high-quality triangle meshes by separately modeling vertex positions with an octree-based diffusion process an…

cs.GR2026

Generative 3D Gaussians with Learned Density Control

Runjie Yan, Yan-Pei Cao, Peng Wang +2

We present Density-Sampled Gaussians (DeG), a novel 3D representation designed to bridge the gap between adaptive rendering primitives and scalable generative modeling. Unlike exis…

cs.GR2026

AniGen: Unified Fields for Animatable 3D Asset Generation

Yi-Hua Huang, Zi-Xin Zou, Yuting He +6

Animatable 3D assets, defined as geometry equipped with an articulated skeleton and skinning weights, are fundamental to interactive graphics, embodied agents, and animation produc…

cs.CV2025

LaFiTe: A Generative Latent Field for 3D Native Texturing

Chia-Hao Chen, Zi-Xin Zou, Yan-Pei Cao +6

Generating high-fidelity, seamless textures directly on 3D surfaces, what we term 3D-native texturing, remains a fundamental open challenge, with the potential to overcome long-sta…

cs.CV2025

SeqTex: Generate Mesh Textures in Video Sequence

Ze Yuan, Xin Yu, Yangtian Sun +4

Training native 3D texture generative models remains a fundamental yet challenging problem, largely due to the limited availability of large-scale, high-quality 3D texture datasets…

cs.CV2025

DetailGen3D: Generative 3D Geometry Enhancement via Data-Dependent Flow

Ken Deng, Yuan-Chen Guo, Jingxiang Sun +6

Modern 3D generation methods can rapidly create shapes from sparse or single views, but their outputs often lack geometric detail due to computational constraints. We present Detai…