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19982025
most citedPushPush and Push-1 are NP-hard in 2D

52 citations · 271 across the 48 of their papers we have counts for

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9 papers · 1 filter

cs.CC2020

Tetris is NP-hard even with rows or columns

Sualeh Asif, Michael Coulombe, Erik D. Demaine +4

We prove that the classic falling-block video game Tetris (both survival and board clearing) remains NP-complete even when restricted to 8 columns, or to 4 rows, settling open prob…

cs.CC2020

Tatamibari is NP-complete

Aviv Adler, Jeffrey Bosboom, Erik D. Demaine +3

In the Nikoli pencil-and-paper game Tatamibari, a puzzle consists of an grid of cells, where each cell possibly contains a clue among +, -, |. The goal is to partition…

cs.CC2020

Edge Matching with Inequalities, Triangles, Unknown Shape, and Two Players

Jeffrey Bosboom, Charlotte Chen, Lily Chung +12

We analyze the computational complexity of several new variants of edge-matching puzzles. First we analyze inequality (instead of equality) constraints between adjacent tiles, prov…

cs.CC2018★ 1 cited

Losing at Checkers is Hard

Jeffrey Bosboom, Spencer Congero, Erik D. Demaine +2

We prove computational intractability of variants of checkers: (1) deciding whether there is a move that forces the other player to win in one move is NP-complete; (2) checkers whe…

cs.CC2016

Even Edge-Matching and Jigsaw Puzzles are Really Hard

Jeffrey Bosboom, Erik D. Demaine, Martin L. Demaine +3

We prove the computational intractability of rotating and placing square tiles into a array such that adjacent tiles are compatible--either equal edge colors, as i…

cs.CC2014

Zig-Zag Numberlink is NP-Complete

Aaron Adcock, Erik D. Demaine, Martin L. Demaine +4

When can terminal pairs in an grid be connected by vertex-disjoint paths that cover all vertices of the grid? We prove that this problem is NP-complete. Our ha…

cs.CC2012

Two Hands Are Better Than One (up to constant factors)

Sarah Cannon, Erik D. Demaine, Martin L. Demaine +5

We study the difference between the standard seeded model of tile self-assembly, and the "seedless" two-handed model of tile self-assembly. Most of our results suggest that the two…

cs.CC2001★ 6 cited

The Complexity of Clickomania

Therese C. Biedl, Erik D. Demaine, Martin L. Demaine +3

We study a popular puzzle game known variously as Clickomania and Same Game. Basically, a rectangular grid of blocks is initially colored with some number of colors, and the player…

cs.CC2000★ 6 cited

Phutball Endgames are Hard

Erik D. Demaine, Martin L. Demaine, David Eppstein

We show that, in John Conway's board game Phutball (or Philosopher's Football), it is NP-complete to determine whether the current player has a move that immediately wins the game.…