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cs.CV2025
SPC-GS: Gaussian Splatting with Semantic-Prompt Consistency for Indoor Open-World Free-view Synthesis from Sparse Inputs
Guibiao Liao, Qing Li, Zhenyu Bao +2
3D Gaussian Splatting-based indoor open-world free-view synthesis approaches have shown significant performance with dense input images. However, they exhibit poor performance when…
cs.CV2024
LoopSparseGS: Loop Based Sparse-View Friendly Gaussian Splatting
Zhenyu Bao, Guibiao Liao, Kaichen Zhou +3
Despite the photorealistic novel view synthesis (NVS) performance achieved by the original 3D Gaussian splatting (3DGS), its rendering quality significantly degrades with sparse in…
cs.CV2024
3D Reconstruction and New View Synthesis of Indoor Environments based on a Dual Neural Radiance Field
Zhenyu Bao, Guibiao Liao, Zhongyuan Zhao +3
Simultaneously achieving 3D reconstruction and new view synthesis for indoor environments has widespread applications but is technically very challenging. State-of-the-art methods…