2 citations · 2 across the 4 of their papers we have counts for
4 papers
Playing Hex and Counter Wargames using Reinforcement Learning and Recurrent Neural Networks
Guilherme Palma, Pedro A. Santos, João Dias
Hex and Counter Wargames are adversarial two-player simulations of real military conflicts requiring complex strategic decision-making. Unlike classical board games, these games fe…
Multi-Bellman operator for convergence of -learning with linear function approximation
Diogo S. Carvalho, Pedro A. Santos, Francisco S. Melo
We study the convergence of -learning with linear function approximation. Our key contribution is the introduction of a novel multi-Bellman operator that extends the traditional…
Building Persuasive Robots with Social Power Strategies
Mojgan Hashemian, Marta Couto, Samuel Mascarenhas +3
Can social power endow social robots with the capacity to persuade? This paper represents our recent endeavor to design persuasive social robots. We have designed and run three dif…
GAN-Based Content Generation of Maps for Strategy Games
Vasco Nunes, João Dias, Pedro A. Santos
Maps are a very important component of strategy games, and a time-consuming task if done by hand. Maps generated by traditional PCG techniques such as Perlin noise or tile-based PC…