32 citations · 82 across the 6 of their papers we have counts for
6 papers
Floaters No More: Radiance Field Gradient Scaling for Improved Near-Camera Training
Julien Philip, Valentin Deschaintre
NeRF acquisition typically requires careful choice of near planes for the different cameras or suffers from background collapse, creating floating artifacts on the edges of the cap…
PhotoMat: A Material Generator Learned from Single Flash Photos
Xilong Zhou, Miloš Hašan, Valentin Deschaintre +4
Authoring high-quality digital materials is key to realism in 3D rendering. Previous generative models for materials have been trained exclusively on synthetic data; such data is l…
Materialistic: Selecting Similar Materials in Images
Prafull Sharma, Julien Philip, Michaël Gharbi +3
Separating an image into meaningful underlying components is a crucial first step for both editing and understanding images. We present a method capable of selecting the regions of…
Generating Procedural Materials from Text or Image Prompts
Yiwei Hu, Paul Guerrero, Miloš Hašan +2
Node graph systems are used ubiquitously for material design in computer graphics. They allow the use of visual programming to achieve desired effects without writing code. As high…
Node Graph Optimization Using Differentiable Proxies
Yiwei Hu, Paul Guerrero, Miloš Hašan +2
Graph-based procedural materials are ubiquitous in content production industries. Procedural models allow the creation of photorealistic materials with parametric control for flexi…
Controlling Material Appearance by Examples
Yiwei Hu, Miloš Hašan, Paul Guerrero +2
Despite the ubiquitousness of materials maps in modern rendering pipelines, their editing and control remains a challenge. In this paper, we present an example-based material contr…