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cs.CV2025
Feature-Preserving Mesh Decimation for Normal Integration
Moritz Heep, Sven Behnke, Eduard Zell
Normal integration reconstructs 3D surfaces from normal maps obtained e.g. by photometric stereo. These normal maps capture surface details down to the pixel level but require larg…
cs.CV2024
Image Segmentation from Shadow-Hints using Minimum Spanning Trees
Moritz Heep, Eduard Zell
Image segmentation in RGB space is a notoriously difficult task where state-of-the-art methods are trained on thousands or even millions of annotated images. While the performance…
cs.CV2024
An Adaptive Screen-Space Meshing Approach for Normal Integration
Moritz Heep, Eduard Zell
Reconstructing surfaces from normals is a key component of photometric stereo. This work introduces an adaptive surface triangulation in the image domain and afterwards performs th…