11 papers
BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing
Yunqi Gu, Ian Huang, Jihyeon Je +2
3D graphics editing is crucial in applications like movie production and game design, yet it remains a time-consuming process that demands highly specialized domain expertise. Auto…
InfoGaussian: Structure-Aware Dynamic Gaussians through Lightweight Information Shaping
Yunchao Zhang, Guandao Yang, Leonidas Guibas +1
3D Gaussians, as a low-level scene representation, typically involve thousands to millions of Gaussians. This makes it difficult to control the scene in ways that reflect the under…
Support-Set Context Matters for Bongard Problems
Nikhil Raghuraman, Adam W. Harley, Leonidas Guibas
Current machine learning methods struggle to solve Bongard problems, which are a type of IQ test that requires deriving an abstract "concept" from a set of positive and negative "s…
Neural Control Variates with Automatic Integration
Zilu Li, Guandao Yang, Qingqing Zhao +4
This paper presents a method to leverage arbitrary neural network architecture for control variates. Control variates are crucial in reducing the variance of Monte Carlo integratio…
Robust Symmetry Detection via Riemannian Langevin Dynamics
Jihyeon Je, Jiayi Liu, Guandao Yang +5
Symmetries are ubiquitous across all kinds of objects, whether in nature or in man-made creations. While these symmetries may seem intuitive to the human eye, detecting them with a…
BlenderAlchemy: Editing 3D Graphics with Vision-Language Models
Ian Huang, Guandao Yang, Leonidas Guibas
Graphics design is important for various applications, including movie production and game design. To create a high-quality scene, designers usually need to spend hours in software…