collaborators

11 papers

cs.GR2025

BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing

Yunqi Gu, Ian Huang, Jihyeon Je +2

3D graphics editing is crucial in applications like movie production and game design, yet it remains a time-consuming process that demands highly specialized domain expertise. Auto…

cs.CV2024

InfoGaussian: Structure-Aware Dynamic Gaussians through Lightweight Information Shaping

Yunchao Zhang, Guandao Yang, Leonidas Guibas +1

3D Gaussians, as a low-level scene representation, typically involve thousands to millions of Gaussians. This makes it difficult to control the scene in ways that reflect the under…

cs.CV2024

Support-Set Context Matters for Bongard Problems

Nikhil Raghuraman, Adam W. Harley, Leonidas Guibas

Current machine learning methods struggle to solve Bongard problems, which are a type of IQ test that requires deriving an abstract "concept" from a set of positive and negative "s…

cs.LG2024

Neural Control Variates with Automatic Integration

Zilu Li, Guandao Yang, Qingqing Zhao +4

This paper presents a method to leverage arbitrary neural network architecture for control variates. Control variates are crucial in reducing the variance of Monte Carlo integratio…

cs.CV2024

Robust Symmetry Detection via Riemannian Langevin Dynamics

Jihyeon Je, Jiayi Liu, Guandao Yang +5

Symmetries are ubiquitous across all kinds of objects, whether in nature or in man-made creations. While these symmetries may seem intuitive to the human eye, detecting them with a…

cs.CV2024

BlenderAlchemy: Editing 3D Graphics with Vision-Language Models

Ian Huang, Guandao Yang, Leonidas Guibas

Graphics design is important for various applications, including movie production and game design. To create a high-quality scene, designers usually need to spend hours in software…