1 citations · 2 across the 7 of their papers we have counts for
7 papers
Observation Denoising in CYRUS Soccer Simulation 2D Team For RoboCup 2024
Nader Zare, Aref Sayareh, Sadra Khanjari +1
In the Soccer Simulation 2D environment, accurate observation is crucial for effective decision making. However, challenges such as partial observation and noisy data can hinder pe…
Cross Language Soccer Framework: An Open Source Framework for the RoboCup 2D Soccer Simulation
Nader Zare, Aref Sayareh, Alireza Sadraii +2
RoboCup Soccer Simulation 2D (SS2D) research is hampered by the complexity of existing Cpp-based codes like Helios, Cyrus, and Gliders, which also suffer from limited integration w…
Engineering Features to Improve Pass Prediction in Soccer Simulation 2D Games
Nader Zare, Mahtab Sarvmaili, Aref Sayareh +2
Soccer Simulation 2D (SS2D) is a simulation of a real soccer game in two dimensions. In soccer, passing behavior is an essential action for keeping the ball in possession of our te…
Improving Dribbling, Passing, and Marking Actions in Soccer Simulation 2D Games Using Machine Learning
Nader Zare, Omid Amini, Aref Sayareh +4
The RoboCup competition was started in 1997, and is known as the oldest RoboCup league. The RoboCup 2D Soccer Simulation League is a stochastic, partially observable soccer environ…
Denoising Opponents Position in Partial Observation Environment
Aref Sayareh, Aria Sardari, Vahid Khoddami +3
The RoboCup competitions hold various leagues, and the Soccer Simulation 2D League is a major among them. Soccer Simulation 2D (SS2D) match involves two teams, including 11 players…
Pyrus Base: An Open Source Python Framework for the RoboCup 2D Soccer Simulation
Nader Zare, Aref Sayareh, Omid Amini +4
Soccer, also known as football in some parts of the world, involves two teams of eleven players whose objective is to score more goals than the opposing team. To simulate this game…