44 citations · 124 across the 9 of their papers we have counts for
9 papers
PBIR-NIE: Glossy Object Capture under Non-Distant Lighting
Guangyan Cai, Fujun Luan, Miloš Hašan +5
Glossy objects present a significant challenge for 3D reconstruction from multi-view input images under natural lighting. In this paper, we introduce PBIR-NIE, an inverse rendering…
Woven Fabric Capture with a Reflection-Transmission Photo Pair
Yingjie Tang, Zixuan Li, Miloš Hašan +2
Digitizing woven fabrics would be valuable for many applications, from digital humans to interior design. Previous work introduces a lightweight woven fabric acquisition approach b…
Rendering Participating Media Using Path Graphs
Becky Hu, Xi Deng, Fujun Luan +2
Rendering volumetric scattering media, including clouds, fog, smoke, and other complex materials, is crucial for realism in computer graphics. Traditional path tracing, while unbia…
PhotoMat: A Material Generator Learned from Single Flash Photos
Xilong Zhou, Miloš Hašan, Valentin Deschaintre +4
Authoring high-quality digital materials is key to realism in 3D rendering. Previous generative models for materials have been trained exclusively on synthetic data; such data is l…
Generating Procedural Materials from Text or Image Prompts
Yiwei Hu, Paul Guerrero, Miloš Hašan +2
Node graph systems are used ubiquitously for material design in computer graphics. They allow the use of visual programming to achieve desired effects without writing code. As high…
MatFormer: A Generative Model for Procedural Materials
Paul Guerrero, Miloš Hašan, Kalyan Sunkavalli +3
Procedural material graphs are a compact, parameteric, and resolution-independent representation that are a popular choice for material authoring. However, designing procedural mat…