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From the 1 of 9 linked papers with an AI index.

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9 papers

cs.CV2026

UniPhysGen: Unified Physical Grounding for Simulation-Ready 3D Assets

Xian Li, Rong Wei, Lujie Yang +6

The paper presents UniPhys, a framework that automatically converts raw 3D models into simulation-ready assets with unified physical semantics, and UniPhysGen, a model that jointly…

cs.CV2026

Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models

Dehui Wang, Rong Wei, Yue Shi +9

The growing demand for Embodied AI and VR applications has highlighted the need for synthesizing high-quality 3D indoor scenes from sparse inputs. However, existing approaches stru…

cs.CV2026

SpatiaLQA: A Benchmark for Evaluating Spatial Logical Reasoning in Vision-Language Models

Yuechen Xie, Xiaoyan Zhang, Yicheng Shan +6

Vision-Language Models (VLMs) have been increasingly applied in real-world scenarios due to their outstanding understanding and reasoning capabilities. Although VLMs have already d…

cs.CV2025

VLNVerse: A Benchmark for Vision-Language Navigation with Versatile, Embodied, Realistic Simulation and Evaluation

Sihao Lin, Zerui Li, Xunyi Zhao +10

Despite remarkable progress in Vision-Language Navigation (VLN), existing benchmarks remain confined to fixed, small-scale datasets with naive physical simulation. These shortcomin…

cs.CV2025

Towards Physically Executable 3D Gaussian for Embodied Navigation

Bingchen Miao, Rong Wei, Zhiqi Ge +8

3D Gaussian Splatting (3DGS), a 3D representation method with photorealistic real-time rendering capabilities, is regarded as an effective tool for narrowing the sim-to-real gap. H…

cs.RO2025

Arcadia: Toward a Full-Lifecycle Framework for Embodied Lifelong Learning

Minghe Gao, Juncheng Li, Yuze Lin +15

We contend that embodied learning is fundamentally a lifecycle problem rather than a single-stage optimization. Systems that optimize only one link (data collection, simulation, le…