From the 1 of 9 linked papers with an AI index.
9 papers
UniPhysGen: Unified Physical Grounding for Simulation-Ready 3D Assets
Xian Li, Rong Wei, Lujie Yang +6
The paper presents UniPhys, a framework that automatically converts raw 3D models into simulation-ready assets with unified physical semantics, and UniPhysGen, a model that jointly…
Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models
Dehui Wang, Rong Wei, Yue Shi +9
The growing demand for Embodied AI and VR applications has highlighted the need for synthesizing high-quality 3D indoor scenes from sparse inputs. However, existing approaches stru…
SpatiaLQA: A Benchmark for Evaluating Spatial Logical Reasoning in Vision-Language Models
Yuechen Xie, Xiaoyan Zhang, Yicheng Shan +6
Vision-Language Models (VLMs) have been increasingly applied in real-world scenarios due to their outstanding understanding and reasoning capabilities. Although VLMs have already d…
VLNVerse: A Benchmark for Vision-Language Navigation with Versatile, Embodied, Realistic Simulation and Evaluation
Sihao Lin, Zerui Li, Xunyi Zhao +10
Despite remarkable progress in Vision-Language Navigation (VLN), existing benchmarks remain confined to fixed, small-scale datasets with naive physical simulation. These shortcomin…
Towards Physically Executable 3D Gaussian for Embodied Navigation
Bingchen Miao, Rong Wei, Zhiqi Ge +8
3D Gaussian Splatting (3DGS), a 3D representation method with photorealistic real-time rendering capabilities, is regarded as an effective tool for narrowing the sim-to-real gap. H…
Arcadia: Toward a Full-Lifecycle Framework for Embodied Lifelong Learning
Minghe Gao, Juncheng Li, Yuze Lin +15
We contend that embodied learning is fundamentally a lifecycle problem rather than a single-stage optimization. Systems that optimize only one link (data collection, simulation, le…