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cs.CV2025
Sort-free Gaussian Splatting via Weighted Sum Rendering
Qiqi Hou, Randall Rauwendaal, Zifeng Li +5
Recently, 3D Gaussian Splatting (3DGS) has emerged as a significant advancement in 3D scene reconstruction, attracting considerable attention due to its ability to recover high-fid…
cs.CV2024
Neural Graphics Texture Compression Supporting Random Access
Farzad Farhadzadeh, Qiqi Hou, Hoang Le +4
Advances in rendering have led to tremendous growth in texture assets, including resolution, complexity, and novel textures components, but this growth in data volume has not been…