2 papers
cs.GR2025
Rendering Large Volume Datasets in Unreal Engine 5: A Survey
Markus Schlüter, Tom Kwasnitschka, Armin Bernstetter +1
In this technical report, we discuss several approaches to in-core rendering of large volumetric datasets in Unreal Engine 5 (UE5). We explore the following methods: the TBRayMarch…
cs.HC2024
Virtual Fieldwork in Immersive Environments using Game Engines
Armin Bernstetter, Tom Kwasnitschka, Jens Karstens +2
Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork…