46 citations · 51 across the 4 of their papers we have counts for
6 papers · 1 filter
NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows
Zhenggang Tang, Zhongzheng Ren, Xiaoming Zhao +4
We present a method for automatically modifying a NeRF representation based on a single observation of a non-rigid transformed version of the original scene. Our method defines the…
Snap-it, Tap-it, Splat-it: Tactile-Informed 3D Gaussian Splatting for Reconstructing Challenging Surfaces
Mauro Comi, Alessio Tonioni, Max Yang +5
Touch and vision go hand in hand, mutually enhancing our ability to understand the world. From a research perspective, the problem of mixing touch and vision is underexplored and p…
TTA-COPE: Test-Time Adaptation for Category-Level Object Pose Estimation
Taeyeop Lee, Jonathan Tremblay, Valts Blukis +6
Test-time adaptation methods have been gaining attention recently as a practical solution for addressing source-to-target domain gaps by gradually updating the model without requir…
BundleSDF: Neural 6-DoF Tracking and 3D Reconstruction of Unknown Objects
Bowen Wen, Jonathan Tremblay, Valts Blukis +6
We present a near real-time method for 6-DoF tracking of an unknown object from a monocular RGBD video sequence, while simultaneously performing neural 3D reconstruction of the obj…
Watch It Move: Unsupervised Discovery of 3D Joints for Re-Posing of Articulated Objects
Atsuhiro Noguchi, Umar Iqbal, Jonathan Tremblay +2
Rendering articulated objects while controlling their poses is critical to applications such as virtual reality or animation for movies. Manipulating the pose of an object, however…
Efficient Geometry-aware 3D Generative Adversarial Networks
Eric R. Chan, Connor Z. Lin, Matthew A. Chan +9
Unsupervised generation of high-quality multi-view-consistent images and 3D shapes using only collections of single-view 2D photographs has been a long-standing challenge. Existing…