From the 1 of 6 linked papers with an AI index.
6 papers
Causal Supervision of Attention for Affective Behaviour Analysis
Nemanja Rašajski, Konstantinos Makantasis, Antonios Liapis +1
The paper introduces a causal supervision and cross‑covariance regularization scheme for attention pooling that encourages subject‑invariant facial attention, improving multi‑task…
GameVibe: A Multimodal Affective Game Corpus
Matthew Barthet, Maria Kaselimi, Kosmas Pinitas +3
As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities. However, th…
The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games
Ahmed Khalifa, Roberto Gallotta, Matthew Barthet +3
This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-re…
FREYR: A Framework for Recognizing and Executing Your Requests
Roberto Gallotta, Antonios Liapis, Georgios N. Yannakakis
Large language models excel as conversational agents, but their capabilities can be further extended through tool usage, i.e.: executable code, to enhance response accuracy or addr…
Large Language Models and Games: A Survey and Roadmap
Roberto Gallotta, Graham Todd, Marvin Zammit +4
Recent years have seen an explosive increase in research on large language models (LLMs), and accompanying public engagement on the topic. While starting as a niche area within nat…
BehAVE: Behaviour Alignment of Video Game Encodings
Nemanja Rašajski, Chintan Trivedi, Konstantinos Makantasis +2
Domain randomisation enhances the transferability of vision models across visually distinct domains with similar content. However, current methods heavily depend on intricate simul…