collaborators

6 papers

cs.AI2023

Bridging the Gap between Structural and Semantic Similarity in Diverse Planning

Mustafa F. Abdelwahed, Joan Espasa, Alice Toniolo +1

Diverse planning is the problem of finding multiple plans for a given problem specification, which is at the core of many real-world applications. For example, diverse planning is…

cs.AI2023

Towards Automatic Design of Factorio Blueprints

Sean Patterson, Joan Espasa, Mun See Chang +1

Factorio is a 2D construction and management simulation video game about building automated factories to produce items of increasing complexity. A core feature of the game is its b…

cs.AI2023

Towards a Model of Puzznic

Joan Espasa, Ian P. Gent, Ian Miguel +3

We report on progress in modelling and solving Puzznic, a video game requiring the player to plan sequences of moves to clear a grid by matching blocks. We focus here on levels wit…

cs.AI2023

A Good Snowman is Hard to Plan

Miquel Bofill, Cristina Borralleras, Joan Espasa +3

In this work we face a challenging puzzle video game: A Good Snowman is Hard to Build. The objective of the game is to build snowmen by moving and stacking snowballs on a discrete…

cs.AI2023

Challenges in Modelling and Solving Plotting with PDDL

Joan Espasa, Ian Miguel, Peter Nightingale +2

We study a planning problem based on Plotting, a tile-matching puzzle video game published by Taito in 1989. The objective of this game is to remove a target number of coloured blo…

cs.AI2023

On Grid Graph Reachability and Puzzle Games

Miquel Bofill, Cristina Borralleras, Joan Espasa +1

Many puzzle video games, like Sokoban, involve moving some agent in a maze. The reachable locations are usually apparent for a human player, and the difficulty of the game is mainl…