3 papers
cs.HC2025
Learning by gaming, coding and making with EDUMING: A new approach to utilising atypical digital games for learning
Stefan Pietrusky
Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological…
cs.CY2024
Promoting AI Literacy in Higher Education: Evaluating the IEC-V1 Chatbot for Personalized Learning and Educational Equity
Stefan Pietrusky
The unequal distribution of educational opportunities carries the risk of having a long-term negative impact on general social peace, a country's economy and basic democratic struc…
cs.DL2024
Automatic answering of scientific questions using the FACTS-V1 framework: New methods in research to increase efficiency through the use of AI
Stefan Pietrusky
The use of artificial intelligence (AI) offers various possibilities to expand and support educational research. Specifically, the implementation of AI can be used to develop new f…