3 citations · 4 across the 7 of their papers we have counts for
7 papers
Conditions for Altruistic Perversity in Two-Strategy Population Games
Colton Hill, Philip N. Brown, Keith Paarporn
Self-interested behavior from individuals can collectively lead to poor societal outcomes. These outcomes can seemingly be improved through the actions of altruistic agents, which…
Altruism Improves Congestion in Series-Parallel Nonatomic Congestion Games
Colton Hill, Philip N. Brown
Self-interested routing polices from individual users in a system can collectively lead to poor aggregate congestion in routing networks. The introduction of altruistic agents, who…
A Unified Toll Lane Framework for Autonomous and High-Occupancy Vehicles in Interactive Mixed Autonomy
Ruolin Li, Philip N. Brown, Roberto Horowitz
In this study, we introduce a toll lane framework that optimizes the mixed flow of autonomous and high-occupancy vehicles on freeways, where human-driven and autonomous vehicles of…
A Coupling Approach to Analyzing Games with Dynamic Environments
Brandon C. Collins, Shouhuai Xu, Philip N. Brown
The theory of learning in games has extensively studied situations where agents respond dynamically to each other by optimizing a fixed utility function. However, in real situation…
Information Design for Vehicle-to-Vehicle Communication
Brendan T. Gould, Philip N. Brown
The emerging technology of Vehicle-to-Vehicle (V2V) communication over vehicular ad hoc networks promises to improve road safety by allowing vehicles to autonomously warn each othe…
On Partial Adoption of Vehicle-to-Vehicle Communication: When Should Cars Warn Each Other of Hazards?
Brendan T. Gould, Philip N. Brown
The emerging technology of Vehicle-to-Vehicle (V2V) communication over vehicular ad hoc networks promises to improve road safety by allowing vehicles to autonomously warn each othe…