3 papers
cs.GR2025
Radiance Surfaces: Optimizing Surface Representations with a 5D Radiance Field Loss
Ziyi Zhang, Nicolas Roussel, Thomas Müller +4
We present a fast and simple technique to convert images into a radiance surface-based scene representation. Building on existing radiance volume reconstruction algorithms, we intr…
cs.CV2025
Many-Worlds Inverse Rendering
Ziyi Zhang, Nicolas Roussel, Wenzel Jakob
Discontinuous visibility changes remain a major bottleneck when optimizing surfaces within a physically-based inverse renderer. Many previous works have proposed sophisticated algo…
cs.GR2024
A Simple Approach to Differentiable Rendering of SDFs
Zichen Wang, Xi Deng, Ziyi Zhang +2
We present a simple algorithm for differentiable rendering of surfaces represented by Signed Distance Fields (SDF), which makes it easy to integrate rendering into gradient-based o…