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20022020
most citedEvaluation of the Performance of the Markov Blanket Bayesian Classifier Algorithm

37 citations · 37 across the 3 of their papers we have counts for

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6 papers · 1 filter

cs.AI2018

A Virtual Testbed for Critical Incident Investigation with Autonomous Remote Aerial Vehicle Surveying, Artificial Intelligence, and Decision Support

David L. Smyth, Sai Abinesh, Nazli B. Karimi +4

Autonomous robotics and artificial intelligence techniques can be used to support human personnel in the event of critical incidents. These incidents can pose great danger to human…

cs.AI2018

Using a Game Engine to Simulate Critical Incidents and Data Collection by Autonomous Drones

David L. Smyth, Frank G. Glavin, Michael G. Madden

Using a game engine, we have developed a virtual environment which models important aspects of critical incident scenarios. We focused on modelling phenomena relating to the identi…

cs.AI2018

Skilled Experience Catalogue: A Skill-Balancing Mechanism for Non-Player Characters using Reinforcement Learning

Frank G. Glavin, Michael G. Madden

In this paper, we introduce a skill-balancing mechanism for adversarial non-player characters (NPCs), called Skilled Experience Catalogue (SEC). The objective of this mechanism is…

cs.AI2018

Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning

Frank G. Glavin, Michael G. Madden

In current state-of-the-art commercial first person shooter games, computer controlled bots, also known as non player characters, can often be easily distinguishable from those con…

cs.AI2018

Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning

Frank G. Glavin, Michael G. Madden

While reinforcement learning (RL) has been applied to turn-based board games for many years, more complex games involving decision-making in real-time are beginning to receive more…

cs.AI2018

DRE-Bot: A Hierarchical First Person Shooter Bot Using Multiple Sarsa(λ) Reinforcement Learners

Frank G. Glavin, Michael G. Madden

This paper describes an architecture for controlling non-player characters (NPC) in the First Person Shooter (FPS) game Unreal Tournament 2004. Specifically, the DRE-Bot architectu…