37 citations · 37 across the 3 of their papers we have counts for
6 papers · 1 filter
A Virtual Testbed for Critical Incident Investigation with Autonomous Remote Aerial Vehicle Surveying, Artificial Intelligence, and Decision Support
David L. Smyth, Sai Abinesh, Nazli B. Karimi +4
Autonomous robotics and artificial intelligence techniques can be used to support human personnel in the event of critical incidents. These incidents can pose great danger to human…
Using a Game Engine to Simulate Critical Incidents and Data Collection by Autonomous Drones
David L. Smyth, Frank G. Glavin, Michael G. Madden
Using a game engine, we have developed a virtual environment which models important aspects of critical incident scenarios. We focused on modelling phenomena relating to the identi…
Skilled Experience Catalogue: A Skill-Balancing Mechanism for Non-Player Characters using Reinforcement Learning
Frank G. Glavin, Michael G. Madden
In this paper, we introduce a skill-balancing mechanism for adversarial non-player characters (NPCs), called Skilled Experience Catalogue (SEC). The objective of this mechanism is…
Adaptive Shooting for Bots in First Person Shooter Games Using Reinforcement Learning
Frank G. Glavin, Michael G. Madden
In current state-of-the-art commercial first person shooter games, computer controlled bots, also known as non player characters, can often be easily distinguishable from those con…
Learning to Shoot in First Person Shooter Games by Stabilizing Actions and Clustering Rewards for Reinforcement Learning
Frank G. Glavin, Michael G. Madden
While reinforcement learning (RL) has been applied to turn-based board games for many years, more complex games involving decision-making in real-time are beginning to receive more…
DRE-Bot: A Hierarchical First Person Shooter Bot Using Multiple Sarsa(λ) Reinforcement Learners
Frank G. Glavin, Michael G. Madden
This paper describes an architecture for controlling non-player characters (NPC) in the First Person Shooter (FPS) game Unreal Tournament 2004. Specifically, the DRE-Bot architectu…