1 citations · 1 across the 3 of their papers we have counts for
3 papers
cs.GR2024
Standardized Data-Parallel Rendering Using ANARI
Ingo Wald, Stefan Zellmann, Jefferson Amstutz +4
We propose and discuss a paradigm that allows for expressing \emph{data-parallel} rendering with the classically non-parallel ANARI API. We propose this as a new standard for data-…
cs.GR2023
A Practical Guide to Implementing Off-Axis Stereo Projection Using Existing Ray Tracing Libraries
Stefan Zellmann, Jeff Amstutz
Virtual reality (VR) renderers driving CAVEs and similar immersive environments use the off-axis stereo camera model so that a tracked user can move freely in front of the projecti…
cs.GR2023★ 1 cited
Immersive ExaBrick: Visualizing Large AMR Data in the CAVE
Zhaoyang Wang, Stefan Wesner, Stefan Zellmann
Rendering large adaptive mesh refinement (AMR) data in real-time in virtual reality (VR) environments is a complex challenge that demands sophisticated techniques and tools. The pr…