From the 1 of 3 linked papers with an AI index.
3 papers
cs.CV2026
Compression of 3D Gaussian Splatting Data Using GPU-friendly Graphics Texture Coding
Amir Said, Randall Rauwendaal
The paper proposes GPU-friendly texture compression methods to reduce the memory needed for spherical harmonic color coefficients in 3D Gaussian Splatting, using BC1/BC7 formats an…
cs.CV2025
Sort-free Gaussian Splatting via Weighted Sum Rendering
Qiqi Hou, Randall Rauwendaal, Zifeng Li +5
Recently, 3D Gaussian Splatting (3DGS) has emerged as a significant advancement in 3D scene reconstruction, attracting considerable attention due to its ability to recover high-fid…
cs.CV2024
Neural Graphics Texture Compression Supporting Random Access
Farzad Farhadzadeh, Qiqi Hou, Hoang Le +4
Advances in rendering have led to tremendous growth in texture assets, including resolution, complexity, and novel textures components, but this growth in data volume has not been…