activity
20242026
collaborators

7 papers

cs.HC2026

Assessing Learning Processes with Multimodal Data in Virtual Reality Learning Environments

Eileen McGivney, Oluwatomilade Olarinde, Erica Kleinman +6

Assessing learning in virtual reality (VR) environments typically relied on traditional pre-post content retention tests, revealing little about the process of learnng within such…

cs.AI2025

GPT for Games: An Updated Scoping Review (2020-2024)

Daijin Yang, Erica Kleinman, Casper Harteveld

Due to GPT's impressive generative capabilities, its applications in games are expanding rapidly. To offer researchers a comprehensive understanding of the current applications and…

cs.HC2024

Exploring Eye Tracking to Detect Cognitive Load in Complex Virtual Reality Training

Mahsa Nasri, Mehmet Kosa, Leanne Chukoskie +2

Virtual Reality (VR) has been a beneficial training tool in fields such as advanced manufacturing. However, users may experience a high cognitive load due to various factors, such…

cs.HC2024

Designing a Virtual Reality Training Apprenticeship for Cold Spray Advanced Manufacturing

Mahsa Nasri, Uttkarsh Narayan, Mustafa Feyyaz Sonbudak +6

Apprenticeship and training programs in advanced manufacturing frequently encounter safety and accessibility concerns due to using heavy machinery. Virtual Reality (VR) training ad…

cs.HC2024

Exploring Dimensions of Expertise in AR-Guided Psychomotor Tasks

Steven Yoo, Casper Harteveld, Nicholas Wilson +2

This study aimed to explore how novices and experts differ in performing complex psychomotor tasks guided by augmented reality (AR), focusing on decision-making and technical profi…

cs.HC2024

GPT for Games: A Scoping Review (2020-2023)

Daijin Yang, Erica Kleinman, Casper Harteveld

This paper introduces a scoping review of 55 articles to explore GPT's potential for games, offering researchers a comprehensive understanding of the current applications and ident…