7 papers
Assessing Learning Processes with Multimodal Data in Virtual Reality Learning Environments
Eileen McGivney, Oluwatomilade Olarinde, Erica Kleinman +6
Assessing learning in virtual reality (VR) environments typically relied on traditional pre-post content retention tests, revealing little about the process of learnng within such…
GPT for Games: An Updated Scoping Review (2020-2024)
Daijin Yang, Erica Kleinman, Casper Harteveld
Due to GPT's impressive generative capabilities, its applications in games are expanding rapidly. To offer researchers a comprehensive understanding of the current applications and…
Exploring Eye Tracking to Detect Cognitive Load in Complex Virtual Reality Training
Mahsa Nasri, Mehmet Kosa, Leanne Chukoskie +2
Virtual Reality (VR) has been a beneficial training tool in fields such as advanced manufacturing. However, users may experience a high cognitive load due to various factors, such…
Designing a Virtual Reality Training Apprenticeship for Cold Spray Advanced Manufacturing
Mahsa Nasri, Uttkarsh Narayan, Mustafa Feyyaz Sonbudak +6
Apprenticeship and training programs in advanced manufacturing frequently encounter safety and accessibility concerns due to using heavy machinery. Virtual Reality (VR) training ad…
Exploring Dimensions of Expertise in AR-Guided Psychomotor Tasks
Steven Yoo, Casper Harteveld, Nicholas Wilson +2
This study aimed to explore how novices and experts differ in performing complex psychomotor tasks guided by augmented reality (AR), focusing on decision-making and technical profi…
GPT for Games: A Scoping Review (2020-2023)
Daijin Yang, Erica Kleinman, Casper Harteveld
This paper introduces a scoping review of 55 articles to explore GPT's potential for games, offering researchers a comprehensive understanding of the current applications and ident…