25 citations · 57 across the 6 of their papers we have counts for
7 papers
Detecting Events in Crowds Through Changes in Geometrical Dimensions of Pedestrians
Matheus Schreiner Homrich da Silva, Paulo Brossard de Souza Pinto Neto, Rodolfo Migon Favaretto +1
Security is an important topic in our contemporary world, and the ability to automate the detection of any events of interest that can take place in a crowd is of great interest to…
Perception of Personality Traits in Crowds of Virtual Humans
Lucas Nardino, Enzo Krzmienszki, Vinícius Jurinic Cassol +6
This paper proposes a perceptual visual analysis regarding the personality of virtual humans. Many studies have presented findings regarding the way human beings perceive virtual h…
Detecting Personality and Emotion Traits in Crowds from Video Sequences
Rodolfo Migon Favaretto, Paulo Knob, Soraia Raupp Musse +2
This paper presents a methodology to detect personality and basic emotion characteristics of crowds in video sequences. Firstly, individuals are detected and tracked, then groups a…
Investigating Cultural Aspects in the Fundamental Diagram using Convolutional Neural Networks and Simulation
Rodolfo M. Favaretto, Roberto R. Santos, Marcio Ballotin +4
This paper presents a study regarding group behavior in a controlled experiment focused on differences in an important attribute that vary across cultures -- the personal spaces --…
A Software to Detect OCC Emotion, Big-Five Personality and Hofstede Cultural Dimensions of Pedestrians from Video Sequences
Rodolfo Migon Favaretto, Victor Araujo, Soraia Raupp Musse +2
This paper presents a video analysis application to detect personality, emotion and cultural aspects from pedestrians in video sequences, along with a visualizer of features. The p…
How much do you perceive this? An analysis on perceptions of geometric features, personalities and emotions in virtual humans (Extended Version)
Victor Araujo, Rodolfo Migon Favaretto, Paulo Knob +3
This work aims to evaluate people's perception regarding geometric features, personalities and emotions characteristics in virtual humans. For this, we use as a basis, a dataset co…