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20152021
most citedSkeleton-Based Action Recognition with Multi-Stream Adaptive Graph Convolutional Networks

547 citations · 846 across the 24 of their papers we have counts for

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Showing 2020Show all

5 papers · 1 filter

cs.CV2020★ 21 cited

BGGAN: Bokeh-Glass Generative Adversarial Network for Rendering Realistic Bokeh

Ming Qian, Congyu Qiao, Jiamin Lin +4

A photo captured with bokeh effect often means objects in focus are sharp while the out-of-focus areas are all blurred. DSLR can easily render this kind of effect naturally. Howeve…

cs.CV2020★ 3 cited

Faster Person Re-Identification

Guan'an Wang, Shaogang Gong, Jian Cheng +1

Fast person re-identification (ReID) aims to search person images quickly and accurately. The main idea of recent fast ReID methods is the hashing algorithm, which learns compact b…

cs.CV2020★ 27 cited

Decoupled Spatial-Temporal Attention Network for Skeleton-Based Action Recognition

Lei Shi, Yifan Zhang, Jian Cheng +1

Dynamic skeletal data, represented as the 2D/3D coordinates of human joints, has been widely studied for human action recognition due to its high-level semantic information and env…

cs.CV2020★ 2 cited

What and Where: Modeling Skeletons from Semantic and Spatial Perspectives for Action Recognition

Lei Shi, Yifan Zhang, Jian Cheng +1

Skeleton data, which consists of only the 2D/3D coordinates of the human joints, has been widely studied for human action recognition. Existing methods take the semantics as prior…

cs.CV2020★ 37 cited

Cross-Modality Paired-Images Generation for RGB-Infrared Person Re-Identification

Guan-An Wang, Tianzhu Zhang. Yang Yang, Jian Cheng +3

RGB-Infrared (IR) person re-identification is very challenging due to the large cross-modality variations between RGB and IR images. The key solution is to learn aligned features t…