77 citations · 139 across the 8 of their papers we have counts for
8 papers
CN-DHF: Compact Neural Double Height-Field Representations of 3D Shapes
Eric Hedlin, Jinfan Yang, Nicholas Vining +2
We introduce CN-DHF (Compact Neural Double-Height-Field), a novel hybrid neural implicit 3D shape representation that is dramatically more compact than the current state of the art…
CreatureShop: Interactive 3D Character Modeling and Texturing from a Single Color Drawing
Congyi Zhang, Lei Yang, Nenglun Chen +5
Creating 3D shapes from 2D drawings is an important problem with applications in content creation for computer animation and virtual reality. We introduce a new sketch-based system…
Hex-Mesh Generation and Processing: a Survey
Nico Pietroni, Marcel Campen, Alla Sheffer +7
In this article, we provide a detailed survey of techniques for hexahedral mesh generation. We cover the whole spectrum of alternative approaches to mesh generation, as well as pos…
StripBrush: A Constraint-Relaxed 3D Brush Reduces Physical Effort and Enhances the Quality of Spatial Drawing
Enrique Rosales, Jafet Rodriguez, Chrystiano Araújo +3
Spatial drawing using ruled-surface brush strokes is a popular mode of content creation in immersive VR, yet little is known about the usability of existing spatial drawing interfa…
Front2Back: Single View 3D Shape Reconstruction via Front to Back Prediction
Yuan Yao, Nico Schertler, Enrique Rosales +3
Reconstruction of a 3D shape from a single 2D image is a classical computer vision problem, whose difficulty stems from the inherent ambiguity of recovering occluded or only partia…
SurfaceBrush: From Virtual Reality Drawings to Manifold Surfaces
Enrique Rosales, Jafet Rodriguez, Alla Sheffer
Popular Virtual Reality (VR) tools allow users to draw varying-width, ribbon-like 3D brush strokes by moving a hand-held controller in 3D space. Artists frequently use dense collec…