activity
20192026
most citedUsing Big Five Personality Model to Detect Cultural Aspects in Crowds

25 citations · 114 across the 33 of their papers we have counts for

collaborators
Showing 2023Show all

7 papers · 1 filter

cs.HC2023★ 5 cited

Evaluating the Uncanny Valley Effect in Dark Colored Skin Virtual Humans

Victor Araujo, Angelo Brandelli Costa, Soraia Raupp Musse

With the rapid advancement of technology, the design of virtual humans has led to a very realistic user experience, such as in movies, video games, and simulations. As a result, vi…

cs.GR2023★ 1 cited

Exploring Crowd Dynamics: Simulating Structured Behaviors through Crowd Simulation Models

Thiago Gomes Vidal de Mello, Matheus Schreiner Homrich da Silva, Gabriel Fonseca Silva +1

This paper proposes the simulation of structured behaviors in a crowd of virtual agents by extending the BioCrowds simulation model. Three behaviors were simulated and evaluated, a…

cs.HC2023

Study of Non-Verbal Behavior in Conversational Agents

Camila Vicari Maccari, Gustavo Galle de Melo, Paulo Ricardo Knob +1

This paper studies the non-verbal behavior of a conversational agent named Arthur. We propose the development of body movements for this agent, which interacts solely through voice…

cs.CV2023

Detecting Events in Crowds Through Changes in Geometrical Dimensions of Pedestrians

Matheus Schreiner Homrich da Silva, Paulo Brossard de Souza Pinto Neto, Rodolfo Migon Favaretto +1

Security is an important topic in our contemporary world, and the ability to automate the detection of any events of interest that can take place in a crowd is of great interest to…

cs.GR2023★ 3 cited

Revisiting Micro and Macro Expressions in Computer Graphics Characters

Rubens Montanha, Giovana Raupp, Vitoria Gonzalez +5

This paper presents the reproduction of two studies focused on the perception of micro and macro expressions of Virtual Humans (VHs) generated by Computer Graphics (CG), first desc…

cs.HC2023★ 2 cited

Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents

Rubens Montanha, Victor Araujo, Paulo Knob +4

Virtual Humans (VHs) were first developed more than 50 years ago and have undergone significant advancements since then. In the past, creating and animating VHs was a complex task.…

cs.CV2023★ 1 cited

Can we truly transfer an actor's genuine happiness to avatars? An investigation into virtual, real, posed and spontaneous faces

Vitor Miguel Xavier Peres, Greice Pinho Dal Molin, Soraia Raupp Musse

A look is worth a thousand words is a popular phrase. And why is a simple look enough to portray our feelings about something or someone? Behind this question are the theoretical f…