activity
20192026
most citedUsing Big Five Personality Model to Detect Cultural Aspects in Crowds

25 citations · 114 across the 33 of their papers we have counts for

collaborators
Showing cs.HCShow all

10 papers · 1 filter

cs.HC2025★ 1 cited

Are You Listening to Me? Fine-Tuning Chatbots for Empathetic Dialogue

Paulo Ricardo Knob, Leonardo Scholler, Juliano Rigatti +1

Conversational agents have made significant progress since ELIZA, expanding their role across various domains, including healthcare, education, and customer service. As these agent…

cs.HC2024

Perceptual Analysis of Groups of Virtual Humans Animated using Interactive Platforms

Rubens Montanha, Giovana Raupp, Ana Carolina Schmitt +3

Virtual humans (VH) have been used in Computer Graphics (CG) for many years, and perception studies have been applied to understand how people perceive them. Some studies have alre…

cs.HC2023★ 5 cited

Evaluating the Uncanny Valley Effect in Dark Colored Skin Virtual Humans

Victor Araujo, Angelo Brandelli Costa, Soraia Raupp Musse

With the rapid advancement of technology, the design of virtual humans has led to a very realistic user experience, such as in movies, video games, and simulations. As a result, vi…

cs.HC2023

Study of Non-Verbal Behavior in Conversational Agents

Camila Vicari Maccari, Gustavo Galle de Melo, Paulo Ricardo Knob +1

This paper studies the non-verbal behavior of a conversational agent named Arthur. We propose the development of body movements for this agent, which interacts solely through voice…

cs.HC2023★ 2 cited

Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents

Rubens Montanha, Victor Araujo, Paulo Knob +4

Virtual Humans (VHs) were first developed more than 50 years ago and have undergone significant advancements since then. In the past, creating and animating VHs was a complex task.…

cs.HC2022★ 1 cited

Perception of Personality Traits in Crowds of Virtual Humans

Lucas Nardino, Enzo Krzmienszki, Vinícius Jurinic Cassol +6

This paper proposes a perceptual visual analysis regarding the personality of virtual humans. Many studies have presented findings regarding the way human beings perceive virtual h…

cs.HC2022★ 1 cited

WebCrowds: An Authoring Tool for Crowd Simulation

Gabriel Silva, Paulo Knob, Rubens Montanha +1

Crowd simulation is an area of research largely used in the game industry. From the movement of a single NPC to the movement of an entire army, crowd simulation methods can be used…

cs.HC2022

Can gender categorization influence the perception of animated virtual humans?

V. Araujo, D. Schaffer, A. B. Costa +1

Animations have become increasingly realistic with the evolution of Computer Graphics (CG). In particular, human models and behaviors were represented through animated virtual huma…

cs.HC2021

Is my agent good enough? Evaluating Embodied Conversational Agents with Long and Short-term interactions

Juliane B. S. dos Santos, Paulo Ricardo Knob, Victor Putrich Scherer +1

The use of digital resources has been increasing in every instance of todays society, being it in business or even ludic purposes. Despite such ever increasing use of technologies…

cs.HC2021★ 4 cited

Arthur: a new ECA that uses Memory to improve Communication

Paulo Knob, Willian S. Dias, Natanael Kuniechick +2

This article proposes an embodied conversational agent named Arthur. In addition to being able to talk to a person (using text and voice), he is also able to recognize the person h…