25 citations · 114 across the 33 of their papers we have counts for
10 papers · 1 filter
Are You Listening to Me? Fine-Tuning Chatbots for Empathetic Dialogue
Paulo Ricardo Knob, Leonardo Scholler, Juliano Rigatti +1
Conversational agents have made significant progress since ELIZA, expanding their role across various domains, including healthcare, education, and customer service. As these agent…
Perceptual Analysis of Groups of Virtual Humans Animated using Interactive Platforms
Rubens Montanha, Giovana Raupp, Ana Carolina Schmitt +3
Virtual humans (VH) have been used in Computer Graphics (CG) for many years, and perception studies have been applied to understand how people perceive them. Some studies have alre…
Evaluating the Uncanny Valley Effect in Dark Colored Skin Virtual Humans
Victor Araujo, Angelo Brandelli Costa, Soraia Raupp Musse
With the rapid advancement of technology, the design of virtual humans has led to a very realistic user experience, such as in movies, video games, and simulations. As a result, vi…
Study of Non-Verbal Behavior in Conversational Agents
Camila Vicari Maccari, Gustavo Galle de Melo, Paulo Ricardo Knob +1
This paper studies the non-verbal behavior of a conversational agent named Arthur. We propose the development of body movements for this agent, which interacts solely through voice…
Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents
Rubens Montanha, Victor Araujo, Paulo Knob +4
Virtual Humans (VHs) were first developed more than 50 years ago and have undergone significant advancements since then. In the past, creating and animating VHs was a complex task.…
Perception of Personality Traits in Crowds of Virtual Humans
Lucas Nardino, Enzo Krzmienszki, Vinícius Jurinic Cassol +6
This paper proposes a perceptual visual analysis regarding the personality of virtual humans. Many studies have presented findings regarding the way human beings perceive virtual h…
WebCrowds: An Authoring Tool for Crowd Simulation
Gabriel Silva, Paulo Knob, Rubens Montanha +1
Crowd simulation is an area of research largely used in the game industry. From the movement of a single NPC to the movement of an entire army, crowd simulation methods can be used…
Can gender categorization influence the perception of animated virtual humans?
V. Araujo, D. Schaffer, A. B. Costa +1
Animations have become increasingly realistic with the evolution of Computer Graphics (CG). In particular, human models and behaviors were represented through animated virtual huma…
Is my agent good enough? Evaluating Embodied Conversational Agents with Long and Short-term interactions
Juliane B. S. dos Santos, Paulo Ricardo Knob, Victor Putrich Scherer +1
The use of digital resources has been increasing in every instance of todays society, being it in business or even ludic purposes. Despite such ever increasing use of technologies…
Arthur: a new ECA that uses Memory to improve Communication
Paulo Knob, Willian S. Dias, Natanael Kuniechick +2
This article proposes an embodied conversational agent named Arthur. In addition to being able to talk to a person (using text and voice), he is also able to recognize the person h…