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From the 1 of 6 linked papers with an AI index.

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6 papers

cs.DC2026

HeteroMosaic: Exposing and Exploiting Heterogeneous Execution Opportunities for Energy-Efficient Edge LLM Inference

Gregory Hyegang Jun, Wesley Pang, Eddie Richter +4

The paper introduces HeteroMosaic, a scheduling framework that coordinates CPUs, integrated GPUs, and NPUs on edge SoCs to run large language model inference more quickly and with…

cs.CR2026

zkComposer: Decomposing Proof Construction to Scale zkML

Pawan Kumar Sanjaya, Christina Giannoula, Valdy Oktavian +4

Zero-knowledge machine learning (zkML) enables a server to perform verifiable inference while keeping model parameters private from the client. However, existing zkML systems incur…

cs.AR2026

DataGuard: Guaranteeing Private Training in Systolic-array Based Accelerators

Pawan Kumar Sanjaya, Christina Giannoula, Nikhil Shreekumar +6

Differential privacy (DP) and federated learning (FL) have emerged as important privacy-preserving approaches when using sensitive data to train machine learning (ML) models. FL en…

cs.CV2025

Learning Single-Image Super-Resolution in the JPEG Compressed Domain

Sruthi Srinivasan, Elham Shakibapour, Rajy Rawther +1

Deep learning models have grown increasingly complex, with input data sizes scaling accordingly. Despite substantial advances in specialized deep learning hardware, data loading co…

cs.AI2025

Combining Reinforcement Learning and Behavior Trees for NPCs in Video Games with AMD Schola

Tian Liu, Alex Cann, Ian Colbert +1

While the rapid advancements in the reinforcement learning (RL) research community have been remarkable, the adoption in commercial video games remains slow. In this paper, we outl…

cs.LG2025

Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach

Daniel Campa, Mehdi Saeedi, Ian Colbert +1

Navigation path traces play a crucial role in video game design, serving as a vital resource for both enhancing player engagement and fine-tuning non-playable character behavior. G…