activity
20192026
most citedLearning Character-Agnostic Motion for Motion Retargeting in 2D

89 citations · 206 across the 20 of their papers we have counts for

collaborators

20 papers

cs.CV2026

PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation

Haofei Xu, Rundi Wu, Philipp Henzler +7

State-of-the-art single-image 3D reconstruction methods often rely on complex hybrid architectures and loss functions, or compress geometry into latent spaces in order to leverage…

cs.CV2026

Pixel Cube: Diffusion-based Portrait Video Relighting Through Realistic Lighting Reproduction

Yufan Zhang, Yu Ji, Ayo Ajiboye +4

We present a diffusion-based method for relighting dynamic portrait videos with photorealism and temporal consistency. Our method is fueled by a hybrid training dataset that consis…

cs.CV2026

ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes

Honglin Chen, Karran Pandey, Rundi Wu +6

Kinematic rigs provide a structured interface for articulating 3D meshes but lack any associated pose space, i.e., an explicit representation of the plausible manifold of joint con…

cs.CV2026

ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training

Haian Jin, Rundi Wu, Tianyuan Zhang +4

Feed-forward transformer models have driven rapid progress in 3D vision, but state-of-the-art methods such as VGGT and have a computational cost that scales quadratically wit…

cs.GR2025

Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priors

Mutian Tong, Rundi Wu, Changxi Zheng

Indoor lighting estimation from a single image or video remains a challenge due to its highly ill-posed nature, especially when the lighting condition of the scene varies spatially…

cs.CV2025★ 1 cited

VLMaterial: Procedural Material Generation with Large Vision-Language Models

Beichen Li, Rundi Wu, Armando Solar-Lezama +4

Procedural materials, represented as functional node graphs, are ubiquitous in computer graphics for photorealistic material appearance design. They allow users to perform intuitiv…

cs.CV2024

CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models

Rundi Wu, Ruiqi Gao, Ben Poole +4

We present CAT4D, a method for creating 4D (dynamic 3D) scenes from monocular video. CAT4D leverages a multi-view video diffusion model trained on a diverse combination of datasets…

cs.CV2024

SimVS: Simulating World Inconsistencies for Robust View Synthesis

Alex Trevithick, Roni Paiss, Philipp Henzler +9

Novel-view synthesis techniques achieve impressive results for static scenes but struggle when faced with the inconsistencies inherent to casual capture settings: varying illuminat…

cs.CV2024

Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis

Basile Van Hoorick, Rundi Wu, Ege Ozguroglu +6

Accurate reconstruction of complex dynamic scenes from just a single viewpoint continues to be a challenging task in computer vision. Current dynamic novel view synthesis methods t…

cs.CV2024

PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation

Tianyuan Zhang, Hong-Xing Yu, Rundi Wu +5

Realistic object interactions are crucial for creating immersive virtual experiences, yet synthesizing realistic 3D object dynamics in response to novel interactions remains a sign…

cs.CV2023★ 20 cited

ReconFusion: 3D Reconstruction with Diffusion Priors

Rundi Wu, Ben Mildenhall, Philipp Henzler +8

3D reconstruction methods such as Neural Radiance Fields (NeRFs) excel at rendering photorealistic novel views of complex scenes. However, recovering a high-quality NeRF typically…

cs.CV2023★ 6 cited

Sin3DM: Learning a Diffusion Model from a Single 3D Textured Shape

Rundi Wu, Ruoshi Liu, Carl Vondrick +1

Synthesizing novel 3D models that resemble the input example has long been pursued by graphics artists and machine learning researchers. In this paper, we present Sin3DM, a diffusi…

cs.CV2023★ 22 cited

Zero-1-to-3: Zero-shot One Image to 3D Object

Ruoshi Liu, Rundi Wu, Basile Van Hoorick +3

We introduce Zero-1-to-3, a framework for changing the camera viewpoint of an object given just a single RGB image. To perform novel view synthesis in this under-constrained settin…

cs.LG2022★ 6 cited

Implicit Neural Spatial Representations for Time-dependent PDEs

Honglin Chen, Rundi Wu, Eitan Grinspun +2

Implicit Neural Spatial Representation (INSR) has emerged as an effective representation of spatially-dependent vector fields. This work explores solving time-dependent PDEs with I…

cs.GR2022★ 24 cited

Learning to Generate 3D Shapes from a Single Example

Rundi Wu, Changxi Zheng

Existing generative models for 3D shapes are typically trained on a large 3D dataset, often of a specific object category. In this paper, we investigate the deep generative model t…

cs.CV2021★ 3 cited

DeepCAD: A Deep Generative Network for Computer-Aided Design Models

Rundi Wu, Chang Xiao, Changxi Zheng

Deep generative models of 3D shapes have received a great deal of research interest. Yet, almost all of them generate discrete shape representations, such as voxels, point clouds,…

cs.SD2020★ 23 cited

Listening to Sounds of Silence for Speech Denoising

Ruilin Xu, Rundi Wu, Yuko Ishiwaka +2

We introduce a deep learning model for speech denoising, a long-standing challenge in audio analysis arising in numerous applications. Our approach is based on a key observation ab…

cs.CV2020★ 6 cited

Multimodal Shape Completion via Conditional Generative Adversarial Networks

Rundi Wu, Xuelin Chen, Yixin Zhuang +1

Several deep learning methods have been proposed for completing partial data from shape acquisition setups, i.e., filling the regions that were missing in the shape. These methods,…

cs.CV2019★ 6 cited

PQ-NET: A Generative Part Seq2Seq Network for 3D Shapes

Rundi Wu, Yixin Zhuang, Kai Xu +2

We introduce PQ-NET, a deep neural network which represents and generates 3D shapes via sequential part assembly. The input to our network is a 3D shape segmented into parts, where…

cs.CV2019★ 89 cited

Learning Character-Agnostic Motion for Motion Retargeting in 2D

Kfir Aberman, Rundi Wu, Dani Lischinski +2

Analyzing human motion is a challenging task with a wide variety of applications in computer vision and in graphics. One such application, of particular importance in computer anim…