activity
20032022
most citedPractical and Robust Stenciled Shadow Volumes for Hardware-Accelerated Rendering

110 citations · 125 across the 6 of their papers we have counts for

collaborators

6 papers

cs.OH2022

Generic Lithography Modeling with Dual-band Optics-Inspired Neural Networks

Haoyu Yang, Zongyi Li, Kumara Sastry +6

Lithography simulation is a critical step in VLSI design and optimization for manufacturability. Existing solutions for highly accurate lithography simulation with rigorous models…

cs.GR2020★ 2 cited

Anecdotal Survey of Variations in Path Stroking among Real-world Implementations

Mark J. Kilgard

Stroking a path is one of the two basic rendering operations in vector graphics standards (e.g., PostScript, PDF, SVG). We survey path stroking rendering results from real-world so…

cs.GR2020★ 1 cited

Ordinary Facet Angles of a Stroked Path Tessellated by Uniform Tangent Angle Steps Are Bounded by Twice the Step Angle

Mark J. Kilgard

We explain geometrically why ordinary facet angles of a stroked path tessellated from uniform tangent angle steps are bounded by twice the step angle. This fact means---excluding a…

cs.GR2020★ 12 cited

Polar Stroking: New Theory and Methods for Stroking Paths

Mark J. Kilgard

Stroking and filling are the two basic rendering operations on paths in vector graphics. The theory of filling a path is well-understood in terms of contour integrals and winding n…

cs.GR2003

Cg in Two Pages

Mark J. Kilgard

Cg is a language for programming GPUs. This paper describes Cg briefly.

cs.GR2003★ 110 cited

Practical and Robust Stenciled Shadow Volumes for Hardware-Accelerated Rendering

Cass Everitt, Mark J. Kilgard

Twenty-five years ago, Crow published the shadow volume approach for determining shadowed regions in a scene. A decade ago, Heidmann described a hardware-accelerated stencil buffer…