110 citations · 125 across the 6 of their papers we have counts for
6 papers
Generic Lithography Modeling with Dual-band Optics-Inspired Neural Networks
Haoyu Yang, Zongyi Li, Kumara Sastry +6
Lithography simulation is a critical step in VLSI design and optimization for manufacturability. Existing solutions for highly accurate lithography simulation with rigorous models…
Anecdotal Survey of Variations in Path Stroking among Real-world Implementations
Mark J. Kilgard
Stroking a path is one of the two basic rendering operations in vector graphics standards (e.g., PostScript, PDF, SVG). We survey path stroking rendering results from real-world so…
Ordinary Facet Angles of a Stroked Path Tessellated by Uniform Tangent Angle Steps Are Bounded by Twice the Step Angle
Mark J. Kilgard
We explain geometrically why ordinary facet angles of a stroked path tessellated from uniform tangent angle steps are bounded by twice the step angle. This fact means---excluding a…
Polar Stroking: New Theory and Methods for Stroking Paths
Mark J. Kilgard
Stroking and filling are the two basic rendering operations on paths in vector graphics. The theory of filling a path is well-understood in terms of contour integrals and winding n…
Cg in Two Pages
Mark J. Kilgard
Cg is a language for programming GPUs. This paper describes Cg briefly.
Practical and Robust Stenciled Shadow Volumes for Hardware-Accelerated Rendering
Cass Everitt, Mark J. Kilgard
Twenty-five years ago, Crow published the shadow volume approach for determining shadowed regions in a scene. A decade ago, Heidmann described a hardware-accelerated stencil buffer…