60 citations · 170 across the 5 of their papers we have counts for
5 papers
VALID: A perceptually validated Virtual Avatar Library for Inclusion and Diversity
Tiffany D. Do, Steve Zelenty, Mar Gonzalez-Franco +1
As consumer adoption of immersive technologies grows, virtual avatars will play a prominent role in the future of social computing. However, as people begin to interact more freque…
Using Machine Learning to Predict Game Outcomes Based on Player-Champion Experience in League of Legends
Tiffany D. Do, Seong Ioi Wang, Dylan S. Yu +2
League of Legends (LoL) is the most widely played multiplayer online battle arena (MOBA) game in the world. An important aspect of LoL is competitive ranked play, which utilizes a…
The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality
Tiffany D. Do, Joseph J. LaViola, Ryan P. McMahan
Depth perception of objects can greatly affect a user's experience of an augmented reality (AR) application. Many AR applications require depth matching of real and virtual objects…
A Taxonomy and Dataset for 360° Videos
Afshin Taghavi Nasrabadi, Aliehsan Samiei, Anahita Mahzari +4
In this paper, we propose a taxonomy for 360° videos that categorizes videos based on moving objects and camera motion. We gathered and produced 28 videos based on the taxonomy, an…
Emotional Qualities of VR Space
Asma Naz, Regis Kopper, Ryan P. McMahan +1
The emotional response a person has to a living space is predominantly affected by light, color and texture as space-making elements. In order to verify whether this phenomenon cou…