3 citations · 6 across the 12 of their papers we have counts for
4 papers · 2 filters
Gaussians-to-Life: Text-Driven Animation of 3D Gaussian Splatting Scenes
Thomas Wimmer, Michael Oechsle, Michael Niemeyer +1
State-of-the-art novel view synthesis methods achieve impressive results for multi-view captures of static 3D scenes. However, the reconstructed scenes still lack "liveliness," a k…
Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians
Erik Sandström, Keisuke Tateno, Michael Oechsle +4
3D Gaussian Splatting has emerged as a powerful representation of geometry and appearance for RGB-only dense Simultaneous Localization and Mapping (SLAM), as it provides a compact…
Evolutive Rendering Models
Fangneng Zhan, Hanxue Liang, Yifan Wang +6
The landscape of computer graphics has undergone significant transformations with the recent advances of differentiable rendering models. These rendering models often rely on heuri…
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona +7
Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds. While Radiance Field-based methods achieve state-of-t…