activity
20192022
most citedLifelong Learning for Minimizing Age of Information in Internet of Things Networks

1 citations · 3 across the 5 of their papers we have counts for

collaborators

8 papers

cs.LG20221 cited

Edge Continual Learning for Dynamic Digital Twins over Wireless Networks

Omar Hashash, Christina Chaccour, Walid Saad

Digital twins (DTs) constitute a critical link between the real-world and the metaverse. To guarantee a robust connection between these two worlds, DTs should maintain accurate rep…

cs.NI20211 cited

Lifelong Learning for Minimizing Age of Information in Internet of Things Networks

Zhenzhen Gong, Qimei Cui, Christina Chaccour +3

In this paper, a lifelong learning problem is studied for an Internet of Things (IoT) system. In the considered model, each IoT device aims to balance its information freshness and…

cs.IT2021

Seven Defining Features of Terahertz (THz) Wireless Systems: A Fellowship of Communication and Sensing

Christina Chaccour, Mehdi Naderi Soorki, Walid Saad +3

Wireless communication at the terahertz (THz) frequency bands (0.1-10THz) is viewed as one of the cornerstones of tomorrow's 6G wireless systems. Owing to the large amount of avail…

cs.IT20201 cited

Joint Location, Bandwidth and Power Optimization for THz-enabled UAV Communications

Luyao Xu, Ming Chen, Mingzhe Chen +4

In this paper, the problem of unmanned aerial vehicle (UAV) deployment, power allocation, and bandwidth allocation is investigated for a UAV-assisted wireless system operating at t…

cs.IT2020

On the Ruin of Age of Information in Augmented Reality over Wireless Terahertz (THz) Networks

Christina Chaccour, Walid Saad

Guaranteeing fresh and reliable information for augmented reality (AR) services is a key challenge to enable a real-time experience and sustain a high quality of physical experienc…

cs.IT2020

Can Terahertz Provide High-Rate Reliable Low Latency Communications for Wireless VR?

Christina Chaccour, Mehdi Naderi Soorki, Walid Saad +2

Wireless virtual reality (VR) imposes new visual and haptic requirements that are directly linked to the quality-of-experience (QoE) of VR users. These QoE requirements can only be…