12 citations · 32 across the 5 of their papers we have counts for
6 papers
S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling
Ze Yang, Shenlong Wang, Sivabalan Manivasagam +5
Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation.…
Monocular Real-Time Volumetric Performance Capture
Ruilong Li, Yuliang Xiu, Shunsuke Saito +3
We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video, eliminating the need for expensive multi-view syst…
ARCH: Animatable Reconstruction of Clothed Humans
Zeng Huang, Yuanlu Xu, Christoph Lassner +2
In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a m…
Learning Perspective Undistortion of Portraits
Yajie Zhao, Zeng Huang, Tianye Li +6
Near-range portrait photographs often contain perspective distortion artifacts that bias human perception and challenge both facial recognition and reconstruction techniques. We pr…
PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization
Shunsuke Saito, Zeng Huang, Ryota Natsume +3
We introduce Pixel-aligned Implicit Function (PIFu), a highly effective implicit representation that locally aligns pixels of 2D images with the global context of their correspondi…
SiCloPe: Silhouette-Based Clothed People
Ryota Natsume, Shunsuke Saito, Zeng Huang +4
We introduce a new silhouette-based representation for modeling clothed human bodies using deep generative models. Our method can reconstruct a complete and textured 3D model of a…