activity
20192021
most citedARCH: Animatable Reconstruction of Clothed Humans

12 citations · 32 across the 5 of their papers we have counts for

collaborators

6 papers

cs.CV20213 cited

S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling

Ze Yang, Shenlong Wang, Sivabalan Manivasagam +5

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation.…

cs.CV20204 cited

Monocular Real-Time Volumetric Performance Capture

Ruilong Li, Yuliang Xiu, Shunsuke Saito +3

We present the first approach to volumetric performance capture and novel-view rendering at real-time speed from monocular video, eliminating the need for expensive multi-view syst…

cs.GR202012 cited

ARCH: Animatable Reconstruction of Clothed Humans

Zeng Huang, Yuanlu Xu, Christoph Lassner +2

In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a m…

cs.CV20196 cited

Learning Perspective Undistortion of Portraits

Yajie Zhao, Zeng Huang, Tianye Li +6

Near-range portrait photographs often contain perspective distortion artifacts that bias human perception and challenge both facial recognition and reconstruction techniques. We pr…

cs.CV2019

PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization

Shunsuke Saito, Zeng Huang, Ryota Natsume +3

We introduce Pixel-aligned Implicit Function (PIFu), a highly effective implicit representation that locally aligns pixels of 2D images with the global context of their correspondi…

cs.CV20197 cited

SiCloPe: Silhouette-Based Clothed People

Ryota Natsume, Shunsuke Saito, Zeng Huang +4

We introduce a new silhouette-based representation for modeling clothed human bodies using deep generative models. Our method can reconstruct a complete and textured 3D model of a…