activity
20162026
most citedDeep RBFNet: Point Cloud Feature Learning using Radial Basis Functions

22 citations · 68 across the 26 of their papers we have counts for

collaborators

31 papers

cs.CV2026

XDG: Accelerated Visual Disambiguation

Gonglin Chen, Ben Southall, Hanyuan Xiao +8

Visual aliasing, also known as the doppelganger problem, remains a key challenge for structure-from-motion (SfM): visually similar but physically distinct surfaces can produce inco…

cs.CV2026

HorizonRelight: Relighting Long-horizon Videos Consistently via Diffusion Transformers

Jing Yang, Mayoore Jaiswal, Zian Wang +4

Diffusion-based video relighting enables controllable relighting from a single input video, but modern video diffusion backbones are trained on short clips and applied to long-hori…

cs.CV2026

Olbedo: An Albedo and Shading Aerial Dataset for Large-Scale Outdoor Environments

Shuang Song, Debao Huang, Deyan Deng +4

Intrinsic image decomposition (IID) of outdoor scenes is crucial for relighting, editing, and understanding large-scale environments, but progress has been limited by the lack of r…

cs.CV2026

ICTPolarReal: A Polarized Reflection and Material Dataset of Real World Objects

Jing Yang, Krithika Dharanikota, Emily Jia +2

Accurately modeling how real-world materials reflect light remains a core challenge in inverse rendering, largely due to the scarcity of real measured reflectance data. Existing ap…

cs.CV2026

DCARL: A Divide-and-Conquer Framework for Autoregressive Long-Trajectory Video Generation

Junyi Ouyang, Wenbin Teng, Gonglin Chen +2

Long-trajectory video generation is a crucial yet challenging task for world modeling primarily due to the limited scalability of existing video diffusion models (VDMs). Autoregres…

cs.CV2025

Mind-to-Face: Neural-Driven Photorealistic Avatar Synthesis via EEG Decoding

Haolin Xiong, Tianwen Fu, Pratusha Bhuvana Prasad +5

Current expressive avatar systems rely heavily on visual cues, failing when faces are occluded or when emotions remain internal. We present Mind-to-Face, the first framework that d…

cs.CV2025

ARSS: Taming Decoder-only Autoregressive Visual Generation for View Synthesis From Single View

Wenbin Teng, Gonglin Chen, Haiwei Chen +1

Diffusion models have achieved impressive results in world modeling tasks, including novel view generation from sparse inputs. However, most existing diffusion-based NVS methods ge…

cs.CV2025

Learning an Implicit Physics Model for Image-based Fluid Simulation

Emily Yue-Ting Jia, Jiageng Mao, Zhiyuan Gao +2

Humans possess an exceptional ability to imagine 4D scenes, encompassing both motion and 3D geometry, from a single still image. This ability is rooted in our accumulated observati…

cs.CV2025

FVGen: Accelerating Novel-View Synthesis with Adversarial Video Diffusion Distillation

Wenbin Teng, Gonglin Chen, Haiwei Chen +1

Recent progress in 3D reconstruction has enabled realistic 3D models from dense image captures, yet challenges persist with sparse views, often leading to artifacts in unseen areas…

cs.CV2025★ 1 cited

RDD: Robust Feature Detector and Descriptor using Deformable Transformer

Gonglin Chen, Tianwen Fu, Haiwei Chen +3

As a core step in structure-from-motion and SLAM, robust feature detection and description under challenging scenarios such as significant viewpoint changes remain unresolved despi…

cs.CV2025

Bringing Diversity from Diffusion Models to Semantic-Guided Face Asset Generation

Yunxuan Cai, Sitao Xiang, Zongjian Li +2

Digital modeling and reconstruction of human faces serve various applications. However, its availability is often hindered by the requirements of data capturing devices, manual lab…

cs.CV2025

SC-OmniGS: Self-Calibrating Omnidirectional Gaussian Splatting

Huajian Huang, Yingshu Chen, Longwei Li +4

360-degree cameras streamline data collection for radiance field 3D reconstruction by capturing comprehensive scene data. However, traditional radiance field methods do not address…

cs.CV2024

Acquisition of Spatially-Varying Reflectance and Surface Normals via Polarized Reflectance Fields

Jing Yang, Pratusha Bhuvana Prasad, Qing Zhang +1

Accurately measuring the geometry and spatially-varying reflectance of real-world objects is a complex task due to their intricate shapes formed by concave features, hollow engravi…

cs.CV2024

Skyeyes: Ground Roaming using Aerial View Images

Zhiyuan Gao, Wenbin Teng, Gonglin Chen +5

Integrating aerial imagery-based scene generation into applications like autonomous driving and gaming enhances realism in 3D environments, but challenges remain in creating detail…

cs.CV2024

Geometry-Aware Feature Matching for Large-Scale Structure from Motion

Gonglin Chen, Jinsen Wu, Haiwei Chen +5

Establishing consistent and dense correspondences across multiple images is crucial for Structure from Motion (SfM) systems. Significant view changes, such as air-to-ground with ve…

cs.CV2024★ 6 cited

Localized Gaussian Splatting Editing with Contextual Awareness

Hanyuan Xiao, Yingshu Chen, Huajian Huang +4

Recent text-guided generation of individual 3D object has achieved great success using diffusion priors. However, these methods are not suitable for object insertion and replacemen…

cs.CV2024

Leveraging Synthetic Data for Generalizable and Fair Facial Action Unit Detection

Liupei Lu, Yufeng Yin, Yuming Gu +4

Facial action unit (AU) detection is a fundamental block for objective facial expression analysis. Supervised learning approaches require a large amount of manual labeling which is…

cs.CV2024

Don't Look into the Dark: Latent Codes for Pluralistic Image Inpainting

Haiwei Chen, Yajie Zhao

We present a method for large-mask pluralistic image inpainting based on the generative framework of discrete latent codes. Our method learns latent priors, discretized as tokens,…

cs.CV2023★ 5 cited

SparseGS: Sparse View Synthesis using 3D Gaussian Splatting

Haolin Xiong, Sairisheek Muttukuru, Hanyuan Xiao +4

3D Gaussian Splatting (3DGS) has recently enabled real-time rendering of unbounded 3D scenes for novel view synthesis. However, this technique requires dense training views to accu…

cs.CV2023★ 1 cited

Light Sampling Field and BRDF Representation for Physically-based Neural Rendering

Jing Yang, Hanyuan Xiao, Wenbin Teng +2

Physically-based rendering (PBR) is key for immersive rendering effects used widely in the industry to showcase detailed realistic scenes from computer graphics assets. A well-know…

cs.CV2023

Texturize a GAN Using a Single Image

Pengda Xiang, Sitao Xiang, Yajie Zhao

Can we customize a deep generative model which can generate images that can match the texture of some given image? When you see an image of a church, you may wonder if you can get…

cs.CV2022

Exemplar-based Pattern Synthesis with Implicit Periodic Field Network

Haiwei Chen, Jiayi Liu, Weikai Chen +2

Synthesis of ergodic, stationary visual patterns is widely applicable in texturing, shape modeling, and digital content creation. The wide applicability of this technique thus requ…

cs.CV2021

DenseGAP: Graph-Structured Dense Correspondence Learning with Anchor Points

Zhengfei Kuang, Jiaman Li, Mingming He +2

Establishing dense correspondence between two images is a fundamental computer vision problem, which is typically tackled by matching local feature descriptors. However, without gl…

cs.LG2021

DisUnknown: Distilling Unknown Factors for Disentanglement Learning

Sitao Xiang, Yuming Gu, Pengda Xiang +4

Disentangling data into interpretable and independent factors is critical for controllable generation tasks. With the availability of labeled data, supervision can help enforce the…