145 citations · 385 across the 19 of their papers we have counts for
20 papers
Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation
Qi Feng, Hubert P. H. Shum, Shigeo Morishima
Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual reality applications. Previous research has shown that manipulating the eye height…
Audio-Visual Speech Enhancement With Selective Off-Screen Speech Extraction
Tomoya Yoshinaga, Keitaro Tanaka, Shigeo Morishima
This paper describes an audio-visual speech enhancement (AV-SE) method that estimates from noisy input audio a mixture of the speech of the speaker appearing in an input video (on-…
Improving the Gap in Visual Speech Recognition Between Normal and Silent Speech Based on Metric Learning
Sara Kashiwagi, Keitaro Tanaka, Qi Feng +1
This paper presents a novel metric learning approach to address the performance gap between normal and silent speech in visual speech recognition (VSR). The difference in lip movem…
Memory Efficient Diffusion Probabilistic Models via Patch-based Generation
Shinei Arakawa, Hideki Tsunashima, Daichi Horita +2
Diffusion probabilistic models have been successful in generating high-quality and diverse images. However, traditional models, whose input and output are high-resolution images, s…
Event-based Camera Simulation using Monte Carlo Path Tracing with Adaptive Denoising
Yuta Tsuji, Tatsuya Yatagawa, Hiroyuki Kubo +1
This paper presents an algorithm to obtain an event-based video from noisy frames given by physics-based Monte Carlo path tracing over a synthetic 3D scene. Given the nature of dyn…
A Combined Finite Element and Finite Volume Method for Liquid Simulation
Tatsuya Koike, Shigeo Morishima, Ryoichi Ando
We introduce a new Eulerian simulation framework for liquid animation that leverages both finite element and finite volume methods. In contrast to previous methods where the whole…