activity
20182023
most citedPIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization

145 citations · 385 across the 19 of their papers we have counts for

collaborators

20 papers

cs.CV2023

Enhancing Perception and Immersion in Pre-Captured Environments through Learning-Based Eye Height Adaptation

Qi Feng, Hubert P. H. Shum, Shigeo Morishima

Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual reality applications. Previous research has shown that manipulating the eye height…

eess.AS2023

Audio-Visual Speech Enhancement With Selective Off-Screen Speech Extraction

Tomoya Yoshinaga, Keitaro Tanaka, Shigeo Morishima

This paper describes an audio-visual speech enhancement (AV-SE) method that estimates from noisy input audio a mixture of the speech of the speaker appearing in an input video (on-…

eess.AS2023

Improving the Gap in Visual Speech Recognition Between Normal and Silent Speech Based on Metric Learning

Sara Kashiwagi, Keitaro Tanaka, Qi Feng +1

This paper presents a novel metric learning approach to address the performance gap between normal and silent speech in visual speech recognition (VSR). The difference in lip movem…

cs.CV2023

Memory Efficient Diffusion Probabilistic Models via Patch-based Generation

Shinei Arakawa, Hideki Tsunashima, Daichi Horita +2

Diffusion probabilistic models have been successful in generating high-quality and diverse images. However, traditional models, whose input and output are high-resolution images, s…

cs.CV2023★ 6 cited

Event-based Camera Simulation using Monte Carlo Path Tracing with Adaptive Denoising

Yuta Tsuji, Tatsuya Yatagawa, Hiroyuki Kubo +1

This paper presents an algorithm to obtain an event-based video from noisy frames given by physics-based Monte Carlo path tracing over a synthetic 3D scene. Given the nature of dyn…

cs.GR2023

A Combined Finite Element and Finite Volume Method for Liquid Simulation

Tatsuya Koike, Shigeo Morishima, Ryoichi Ando

We introduce a new Eulerian simulation framework for liquid animation that leverages both finite element and finite volume methods. In contrast to previous methods where the whole…