activity
20192022
most citedAlphaD3M: Machine Learning Pipeline Synthesis

21 citations · 56 across the 6 of their papers we have counts for

collaborators

6 papers

cs.HC2022★ 1 cited

Market Interventions in a Large-Scale Virtual Economy

Senan Hogan-Hennessy, Peter Xenopoulos, Claudio Silva

Massively multiplayer online role-playing games often contain sophisticated in-game economies. Many important real-world economic phenomena, such as inflation, economic growth, and…

cs.LG2022★ 8 cited

ESTA: An Esports Trajectory and Action Dataset

Peter Xenopoulos, Claudio Silva

Sports, due to their global reach and impact-rich prediction tasks, are an exciting domain to deploy machine learning models. However, data from conventional sports is often unsuit…

cs.LG2021★ 21 cited

AlphaD3M: Machine Learning Pipeline Synthesis

Iddo Drori, Yamuna Krishnamurthy, Remi Rampin +5

We introduce AlphaD3M, an automatic machine learning (AutoML) system based on meta reinforcement learning using sequence models with self play. AlphaD3M is based on edit operations…

cs.GT2021★ 7 cited

Optimal Team Economic Decisions in Counter-Strike

Peter Xenopoulos, Bruno Coelho, Claudio Silva

The outputs of win probability models are often used to evaluate player actions. However, in some sports, such as the popular esport Counter-Strike, there exist important team-leve…

cs.LG2021★ 1 cited

Bandit Modeling of Map Selection in Counter-Strike: Global Offensive

Guido Petri, Michael H. Stanley, Alec B. Hon +3

Many esports use a pick and ban process to define the parameters of a match before it starts. In Counter-Strike: Global Offensive (CSGO) matches, two teams first pick and ban maps,…

cs.LG2019★ 18 cited

Automatic Machine Learning by Pipeline Synthesis using Model-Based Reinforcement Learning and a Grammar

Iddo Drori, Yamuna Krishnamurthy, Raoni Lourenco +4

Automatic machine learning is an important problem in the forefront of machine learning. The strongest AutoML systems are based on neural networks, evolutionary algorithms, and Bay…