activity
20192022
most citedAlphaD3M: Machine Learning Pipeline Synthesis

21 citations · 56 across the 6 of their papers we have counts for

collaborators

6 papers

cs.HC20221 cited

Market Interventions in a Large-Scale Virtual Economy

Senan Hogan-Hennessy, Peter Xenopoulos, Claudio Silva

Massively multiplayer online role-playing games often contain sophisticated in-game economies. Many important real-world economic phenomena, such as inflation, economic growth, and…

cs.LG20228 cited

ESTA: An Esports Trajectory and Action Dataset

Peter Xenopoulos, Claudio Silva

Sports, due to their global reach and impact-rich prediction tasks, are an exciting domain to deploy machine learning models. However, data from conventional sports is often unsuit…

cs.LG202121 cited

AlphaD3M: Machine Learning Pipeline Synthesis

Iddo Drori, Yamuna Krishnamurthy, Remi Rampin +5

We introduce AlphaD3M, an automatic machine learning (AutoML) system based on meta reinforcement learning using sequence models with self play. AlphaD3M is based on edit operations…

cs.GT20217 cited

Optimal Team Economic Decisions in Counter-Strike

Peter Xenopoulos, Bruno Coelho, Claudio Silva

The outputs of win probability models are often used to evaluate player actions. However, in some sports, such as the popular esport Counter-Strike, there exist important team-leve…

cs.LG20211 cited

Bandit Modeling of Map Selection in Counter-Strike: Global Offensive

Guido Petri, Michael H. Stanley, Alec B. Hon +3

Many esports use a pick and ban process to define the parameters of a match before it starts. In Counter-Strike: Global Offensive (CSGO) matches, two teams first pick and ban maps,…

cs.LG201918 cited

Automatic Machine Learning by Pipeline Synthesis using Model-Based Reinforcement Learning and a Grammar

Iddo Drori, Yamuna Krishnamurthy, Raoni Lourenco +4

Automatic machine learning is an important problem in the forefront of machine learning. The strongest AutoML systems are based on neural networks, evolutionary algorithms, and Bay…